Chunking for Easier Endgame Calculation

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Avatar of Azeezah

hello.  I've just learned a simple tip to make it easier to calculate pawn endgames.  Instead of looking at a sequence of moves like this: "white moves here, black moves here, white moves here, etc".  We can separate the colors.  White makes 4 moves to get here, then black makes 4 moves to get here, then the position in thus.

thoughts?  similar tips?

Avatar of KeSetoKaiba

Interesting idea, but I think you pretty much have to alternate between white and black moving because if you chunk to "skip ahead" to certain positions, then you may be more likely to miss in-between moves and hidden tactics on the route to reaching the final position.

Avatar of StockOfHey

Is it good if you can show us an example?

Avatar of KeSetoKaiba
StockOfHey wrote:

Is it good if you can show us an example?

I don't know if you meant @Azeezah or me, but here is an example where skipping ahead might be difficult. This is a Reti study from 1928 where white can hold the draw, despite how it looks like black has a win.

Avatar of StockOfHey

Oh...

Avatar of RamenAndVitamins

I think you could do that for as long as no captures or checks are possible! But how often would that be the case in a reasonable endgame?

Avatar of Ziggy_Zugzwang

You might also find the pawn square useful for calculating whether a king can catch a pawn:

https://www.chess.com/terms/square-rule-chess

Essentially, a king can catch a pawn if it can step in the square (of squares) on its move...

Avatar of TipsyTrickster

I personally use this, especially in tournament chess when you can't draw arrows for easy calculation. Makes pawn races much easier to calculate

Avatar of StockOfHey

Is it good if we used both methods of calculation?