Custom Chess Variants

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hooboy

I have made my own chess variant, and does not know if it works properly. Are there any improvements I can make?

Pieces on left side in order from top:

(Excluding Pawn frontline)

Wizard,Sniper,Vizier,Pawn,King,Guard,Pawn,Vizier,Sniper,Wizard

Wizard can jump over a piece to move but only captures pieces horizontally adjacent to it.

Sniper moves and captures like a Queen in Standard Chess, but may not retreat in anyway diagonally or vertically, and cannot move sideways.(3 pronged range)

Vizier can capture/move horizontally, similar to that of a Chess Rook, but can only advance forward or retreat one step at a time.

Pawn works same as in Standard Chess.

King works same as in Standard Chess.

Guard can be left threatened and moves like a King, identical to that of a Mann in Courier Chess.

Thks!

~hooboy

Chess Rookie

HGMuller

The move of the Wizard is not clear to me. Jump over a piece? In which direction? And how far?

And how about the back-rank Pawn: can it do a double-push?

If you want to play this against a computer, you could configure Fairy-Max  to play it.

hooboy

The wizard can jump over a piece in ANY direction, and land anywhere after that piece until obstructed.

EG:

w=wizard p=piece c=can move here x=cannot move here

WxxPCCCCCCCCPxxxxx

As for the back-rank pawn,yes.

HGMuller

Can you castle with a Wizard? And if so, how many steps would the King move on the 10-wide board?

And what happens when a Sniper reaches the last rank? Does it become dead wood?

hooboy

No, you may not castle with a wizard, and yes, the sniper is basically dead-ended when it reaches the end of the board. I made it so that there are two powerful-reach snipers to destroy the enemy, but are just useless when they reach the last rank.This is sort of a balance for the sniper, similar to there being only ONE queen in standard chess. Two queens and the game would be too overated.

HGMuller

Well, if you would add the following game definition to the fmax.ini file of Fairy-Max, it would be able to play this game:

Game: hooboy # P.........GW..VSKp.........gw..vsk # fairy
10x8
8 4 7 1 3 6 1 7 4 8
8 5 7 2 6 3 2 7 5 8
p:100 -16,24 -16,6 -15,5 -17,5
p:100 16,24 16,6 15,5 17,5
k:-1  1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
s:250 -15,3 -16,3 -17,3
s:250 15,3 16,3 17,3
g:280 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7
v:400 1,3 16,7 -1,3 -16,7
w:200 1,5 -1,5 1,A8 16,A8 15,A8 17,A8 -1,A8 -16,A8 -15,A8 -17,A8
#
# V& sRvW
# S& fRfB
# W& mpQscW
# K& KisO3

You can then simply select 'hooboy' from WinBoard 4.8.0's New Variant dialog.

It might not play very strong, though, beccause it would not realize the Sniper decreases in value the more it advances. I guess I really should add some special code to recognize irreversible pieces that do not promote, and penalize their advance.

hooboy

Thks bro, u helped me alot.

Laughing