Dvoretsky alone- yuk. Dvoretsky + plaing against engine = AWESOME

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hhnngg1

Just gotta say - 

Studying Dvoretsky's endgame manual on its own, without an engine sucks. He only gives the more cunning sidelines, and I KNOW I'm missing a lot of crucial subtleties in the position even if I understand the (few) variation answers he gives.


BUT, studying Dvoretsky + playing the position against the engine = AWESOME. The engine relentlessly punishes you for all your small inaccuracies, and forces you to get even the subleties that Dvoretsky doesn't mention (often because they're too obvious to him.) You also get a lot of practice in 'obviously won' endgames, to the point that you really can look at a position and play it mindlessly as like a blitz game with 2sec on your clock. I though this would be painfully mind-numbing to do, but it actually makes studying quite fun - more like playing actual games, which is easy to do!

 

I'm sure you can do this with all endgame books, but I think it's particularly useful in Dvoretsky since he assumes such a high level of endgame starting expertise that you'll be 'huh?' if you're only a nonexpert endgame player and just go over his variations.