Endgame help

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Avatar of Verbeena

My big weakness is endgames where there are rooks, pawns & kings. Is there any general principles that apply in endgames with rooks (like there are opening principles, middle game principles)? Is there any good texts or videos on youtube that you can recommend for me to study?

Avatar of Ghost_Horse0

In general the order of importance is (form highest to lowest)

1) Rook activity
2) King activity
3) Material

In particular if you can create a R+K+P trio where the pawn is on the opponent's half of the board, then that can be worth giving up a lot of material. The classical example is this game:

 

http://www.chessgames.com/perl/chessgame?gid=1102104

 

 

Other simple ideas can be derived from this. For example, if rook activity is important as I said, then what should white play in the position below?

(I only wanted the first move to be part of the puzzle, you can just use hints after the first move if you want)

 

 

Here's another typical example
(I only wanted the first move to be part of the puzzle, you can just use hints after the first move if you want)

 

 

Another typical decision
(I only wanted the first move to be part of the puzzle, you can just use hints after the first move if you want)

 

 


And in general, be ready for mutual attacks and threats, sort of like when players castle on opposite sides. When you're winning a king and rook endgame (or trying to draw) often both players infiltrate, both captures pawns creating passers for their side, and both rush those passers down the board and a lot will depend on efficient king and rook placement to see whose pawns queen first.

Here's a recent blitz game I screwed up (but won in the end anyway heh)

 

 

Avatar of Ghost_Horse0

Oh, and lets go back to my first puzzle.

 

 

Avatar of kindaspongey

"... I'm convinced that Silman's [Complete Endgame Course] will take its place in history as one of the most popular endgame books ever. It has already caught on with the average player in a big way, confirming Silman's status as the king of instructional writers. He writes in a clear and casual style, and time and again has shown the ability to reach those who feel intimidated by the lofty approach that a grandmaster will often take. ... Silman ... defines what he thinks is necessary to know at specific rating levels. For example, the beginner or unrated player needs to know ... Silman's idea is to wait until you climb in strength before you worry about more advanced material. Then, as a Class 'E' player (that's 1000-1199), one must learn ... Silman's book emphasizes to the student that the important thing is to master the strictly limited material at hand, rather than get confused by endings that won't help your results at that level. Perhaps even more importantly, Silman is able to use his teaching experience and talk to his readers in a way that they can handle, in a friendly manner and without condescension. ... I'll also repeat the point that David Ellinger in ChessCafe makes: '[This ...] demonstrates who this book will truly serve best: anybody who coaches chess. For me, as a perpetually near-2000 player who does part-time coaching, I’ve got in my hands a great resource that will have something for every student, no matter the rating.' ..." - IM John Watson (2007)

http://theweekinchess.com/john-watson-reviews/theres-an-end-to-it-all

https://web.archive.org/web/20140708103149/http://www.chesscafe.com/text/review594.pdf

https://www.silmanjamespress.com/shop/chess/silmans-complete-endgame-course/

Avatar of Verbeena

Ghost_Horse: Thank you so much for an instructive post! That's exactly what i need! If you post more puzzles & examples, i promise i will study them carefully.

 

spongey: I've heard about silmans endgame book, perhaps it is time to pick it up..