Forcing lose of castling abilities

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Avatar of deadpoetic

How many tempos should a player take to try to keep the other player from castling? Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up? And lets say you dont lose material or weaken your pawn structure.

Avatar of silentfilmstar13
deadpoetic wrote:

How many tempos should a player take to try to keep the other player from castling? Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up? And lets say you dont lose material or weaken your pawn structure.


 Maximum?  I'd say somewhere in the neighborhood of 300,000,000 moves, as long as the position calls for it.  Sometimes the maximum is 0.  There is no simple answer to your question.


Avatar of likesforests

deadpoetic> How many tempos should a player take ... to keep the other player from castling?

Usually, zero to six tempi. 

deadpoetic> Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up?

Infinite, if castling is a particularly strong move for your opponent, and you shouldn't even stop them for free if castling is a poor move for your opponent.


Avatar of deadpoetic
Thank you for that. recently forced someone to lose the ability to castle after a few moves and started to think about the idea of how much is 2 much... How about the only way to force them to lose the ability is to lose a pawn in the process or double up pawns in the D or E file, is it worth it then? Probly a better question is, is losing a point to force them to lose the ability worth it? and lets say yes, the king would be in a better and safer position if the player does/did castle.
Avatar of grensley
castling should be worth a point.
Avatar of deadpoetic
Hmmm... your probly right. I'd think itd b worth a point if it made the kings position stronger and safer; probably it'd be somewhere between -1 and 1 point depending if it improves or hurts the position or it might not make much of a diffrence...
Avatar of sugarcraft42

i don't always mind castling sometimes it leads to interesting mates


Avatar of likesforests
1 tempo is worth about 1/3rd of a pawn.
Avatar of deadpoetic
lol... funny that u say that likesforsts... i was just explaining that in another fourm...
Avatar of Checkers4Me

^You should go back to that forum and read some more of the posts.

Regarding your question, I always assumed that it depended on the situation.


Avatar of deadpoetic

Ya ive been following that fourm...  but ya its a bit more clear after hearing others thoughts..


Avatar of stormcrown
If you can spend several tempi to cause his to abandon castling, and it doesn't lose you material or hurt your positionally, I'd say the opponent is sitting on his thumb and deserves to have his K chased around.
Avatar of deadpoetic

Ya makes sense... i was kinda figuring out if there is a number of moves that ppl will use chasing around the king and no number bigger then that. Kinda how you shouldnt move a piece twice during the opening, thought maybe there was some rule that goes along the same lines..


Avatar of Saikoro
I think that a playing style which prevents castling and goes for a quick attack/mate could be sound. :) Perhaps it is worth looking into!  But going far out of the way to prevent castling when your playing style is mainly defensive could leave your pieces in an awkward position!
Avatar of silentfilmstar13
deadpoetic wrote:

Ya makes sense... i was kinda figuring out if there is a number of moves that ppl will use chasing around the king and no number bigger then that. Kinda how you shouldnt move a piece twice during the opening, thought maybe there was some rule that goes along the same lines..


 Well, the real rule for moving pieces multiple times in the opening should be 'never move a piece more times than is helpful.'


Avatar of deadpoetic

well... You should have a good reason making that move, falling behind in development isnt good...


Avatar of Checkers4Me
deadpoetic wrote:

well... You should have a good reason making that move, falling behind in development isnt good...


 True. I think that point being made is that there are no rules that you should adhere to all of the time. Depending on the situation, you may have to break rules (not moving a piece more than once, knights before bishops, ect...)


Avatar of deadpoetic
Ya i understand... Have learned the imortance of being ahead in development in a game i recently played...lost a rook to what i thought was completly nothing but was able to attack the other players king and gain those 5 points back because the other player couldnt do much because he was so behind in development. Ended up coming back from being 5 points behind to winning the game