Hardest Endgame to Win

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Avatar of Magicalshoes

I don't know why everybody is saying bishop and knight mate is hard, its not that hard to memorize. It is far more difficult to play something like bishop vs knight with some pawns because it is complicated and not a simple memorization

Avatar of EnergeticHay

Yeah, bishop and knight mate can be learned with enough practice.

Avatar of woton

Here is a position that, when practiced against a computer program, gives me fits.  According to the endgame tablebase, with best play, it should take 36 moves.  It usually takes me more, and many times, I make a mistake and draw.  I practice the K+N+B vs K quite often, and, for me, It's very easy compared to this one.

 

Avatar of Heritageoviya

Maybe Queen, Pawn, and King vs. Queen, Pawn, and King.

Avatar of EnergeticHay
woton wrote:

Here is a position that, when practiced against a computer program, gives me fits.  According to the endgame tablebase, with best play, it should take 36 moves.  It usually takes me more, and many times, I make a mistake and draw.  I practice the K+N+B vs K quite often, and, for me, It's very easy compared to this one.

 

That shouldn't be too bad right? White is up 2 pawns

Avatar of Magicalshoes
woton wrote:

Here is a position that, when practiced against a computer program, gives me fits.  According to the endgame tablebase, with best play, it should take 36 moves.  It usually takes me more, and many times, I make a mistake and draw.  I practice the K+N+B vs K quite often, and, for me, It's very easy compared to this one.

 

Noo f and h pawns or a and c pawns is way harder than 2 central pawns

Avatar of EnergeticHay
Heritageoviya wrote:

Maybe Queen, Pawn, and King vs. Queen, Pawn, and King.

That doesn't seem too bad. There's a lot of checks so usually it's a draw. I think KQP vs KQ is the hardest. When both sides have a pawn I'm not sure it's that bad.

Avatar of EnergeticHay
Magicalshoes wrote:
woton wrote:

Here is a position that, when practiced against a computer program, gives me fits.  According to the endgame tablebase, with best play, it should take 36 moves.  It usually takes me more, and many times, I make a mistake and draw.  I practice the K+N+B vs K quite often, and, for me, It's very easy compared to this one.

 

Noo f and h pawns or a and c pawns is way harder than 2 central pawns

Yeah I always screw up and blunder a pawn when they aren't connected

Avatar of woton
EnergeticHay wrote:
woton wrote:

Here is a position that, when practiced against a computer program, gives me fits.  According to the endgame tablebase, with best play, it should take 36 moves.  It usually takes me more, and many times, I make a mistake and draw.  I practice the K+N+B vs K quite often, and, for me, It's very easy compared to this one.

 

That shouldn't be too bad right? White is up 2 pawns

At first glance, it should be simple, and perhaps for more advanced players it is.  However, the computer is very good at thwarting my attempts to advance the pawns as they get closer to the promotion squares.

Avatar of EnergeticHay

Yeah, I guess so. 

Avatar of Zweb

@gooditwoshoes check out this chessable course https://www.chessable.com/course/90

Also the most important general rule is always keep your rook active. So if they attack your pawn its nearly always better to attack their pawn rather than defend your own pawn if possible.

Avatar of xitvono

Queen against Rook and pawn is another one that is fairly difficult. Two knights against a pawn is not too bad. Positions with a rook pawn are the hardest, and can take over 100 moves to mate, but still if you put the time in you can learn it.

Avatar of Zweb

In my experience almost no one knows almost anything at all about endings below 2000 rating. I have played vs masters on here who trade into losing king pawn endings.

The most important endings to know are king + pawn so you know if you can just trade off the pieces and win and vice versa. After that king+pawn+rook especially the 1 pawn scenarios. Beyond that is master/IM/GM territory learning openings or practicing tactics or reviewing your own games will be way more beneficial.

Avatar of Zweb

@woton I just tried that one and seemed very simple. Just keep pawns connected and push king ahead then check the king back with the rook when all squares covered, advance pawns together, repeat

Avatar of Zweb

In all endings like this you want your king in front of your pawns

Avatar of Zweb

 

Avatar of athlblue
Zweb wrote:

 

Your doing it wrong. Black won't play Rb4 and the starting position is incorrect. Black will keep the rook on the 2nd rank to prevent the king from moving

Avatar of athlblue

And then its easy

Avatar of Zweb

Just played it vs lichess I can't force the computer to defend better. In any case its the same general principle. Move king forward check king back. The only way I could see anyone struggling with this is if they make no effort to advance their king.

Avatar of woton

Put the position into an endgame tablebase

https://www.shredderchess.com/online-chess/online-databases/endgame-database.html

and play the best moves.  For me, the technique is not straight forward, it's fairly convoluted..  Thus, I frequently make mistakes and draw.  As I said, I find the K+N+B vs K much easier.