I know it's basic but let me start from the fundamental logic of a pawn break... imagine a game of chess where neither player is allowed to capture pawns. The game would be a boring draw because the position would be totally locked.
Ok, so the purpose of a pawn break is it unblocks "lines." Lines are ranks, files, and diagonals. They're basically the roads your pieces will use to infiltrate into the opponent's position at some point.
So the question is, where should I build my roads (so to speak). The 3 basic choices are queenside, center, and kingisde... Sometimes after a pawn break, a player will discover that it's his opponent who is winning by making use of the newly opened lines!
So how to choose? The logic is simple: open lines in the area (kingside, center, or queenside) where you have a superiority in space, a superiority in force... preferably both. When you have more space (by which I mean your pawns are further advanced than your opponent's) your pieces can combine and shift attacks faster than the defense can defend. It's a natural advantage like having the high ground in a fight. The other kind of superiority is force... simply having more pieces in that area, and that one is self explanatory.
In your example position, white's pawns on d5 and e4 mean that white has more space than his opponent on the queenside. Also if we imagine a vertical line down the center of the board, we see black has only 2 non-pawns on his queenside. This means white's natural advantage is on the queenside.
You say "how can I see all these complicated moves?" You don't have to see them. A rook goes on an open file, or a knight goes on an outpost, not because something was calculated, but because highly mobile and centralized pieces have a greater probability of being useful later. You open lines where you have a natural advantage for the same reason.
Take this line by the engine, for example.
Many of the lines are like this, complex traps threatening checkmate if the opponent were to slip up. Lines like these aren't very helpful for justifying the move, because there are most likely more than 30 responses the enemy can make in this particular scenario, and making sure all of them have a tactic like this isn't very feaasible.
Could anyone help contribute to a solid line of reasoning or logic for justifying this pawn break? Thank you.
The clearest and most straightforwards reason I can think of so far is that I am threatening black's center. Him taking the pawn surrenders central control and allows my knight to find an outpost on the e5 square. But if he doesn't take then the position gets really complex??