Opening Principles:
1. Control the center squares – d4-e4-d5-e5
2. Develop your minor pieces toward the center – piece activity is the key
3. Castle
4. Connect your rooks
Tactics...tactics...tactics...
Pre Move Checklist:
1. Make sure all your pieces are safe.
2. Look for forcing move: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
5. After each move by your opponent, ask yourself: "What is my opponent trying to do?"
Middlegame Planning:
1. Expand your position:
a. Gain more space.
b. Improve the position of your pieces.
2. Decide on what side of the board to play.
a. Queenside: a-c files.
b. Center: d-e files.
c. Kingside: f-h files.
Compare, space, material, and weakness(es)
Play where you have the advantage.
3. DO NOT HURRY. Regroup your pieces, and be patient.
Hi,
I am quite a low rate player. Sometimes. I am struggling to see what to play when everything seems locked, in a very complex middle game.
I know, there's always a "best move". I am also usually trying in such cases to simplify the game by exchanging pieces, but i have to admit my chess expertise is too limited, and it's a risk I take to destroy my entire structure just because I have to play something. Even if I know I have to exchange a "bad piece" agaist a "good" one, it's theory, and on a "locked" board, everything can be considered as good, as being part of a complex balanced structure.
I tried to analyse the games afterwards, and it seems the engine plays slow moves I couldn't figure out, because it's only complex positional moves, out of my reach I assume.
I am curious : in such cases, how do you consider the problem, on which angles, which questions do you ask yourself, do you rather consider tactics/strategy,... If you have clue, anything which can just give me some inspiration.
Note: I am not talking about blitz here of course, but games in which you have time to think.