I find 'win quick' gambits disgusting

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chamo2074

I feel like you're a bit late

Infidel_Catto

am i ? sorry about that, guys frustrated.png

chamo2074

I mean see the page number and the post number lol

CrockPotLion

Giuco Piano, sir. If you please.

sndeww
MISTER_McCHESS wrote:
SNUDOO wrote:
CrackPipeLion wrote:

If GM don't touch opening... Club player should not choose opening.

actually I believe if GMs don't play it then U2000s have the best chance using those openings.

Oh really? so a 1100 like me shouldn't play the italian? i n t e r e s t i n g . . .

when did I say that

athlblue
philippethermes wrote:

@Hobo_Dawg Your example of Ruy Lopez is not a gambit. Besides, whites don't play 6. dxe5?! We're playing six. Fxc6 dxc6 7. dxe5 Cf5 (7. ... What's that?! 8. From 2-) 8. Dxd8 Rxd8 9. Cc3 Re8 10. Ce2 Fe6 11. Cf4 Fd5 12. Cxd5 - (Fischer Bisguier 1963)

6. Fxc6 always leaves whites in a better position, regardless of black choices.

 

PILOTOXOMXD
MISTER_McCHESS wrote:
SNUDOO wrote:
CrackPipeLion wrote:

If GM don't touch opening... Club player should not choose opening.

actually I believe if GMs don't play it then U2000s have the best chance using those openings.

Oh really? so a 1100 like me shouldn't play the italian? i n t e r e s t i n g . . .

Not if you want a fun win. If you can play slow-attacking, Italian is a gud bet

SparklingQuarter2020
Paul Morphy was notorious for his use of gambits Richard Hunter. He coined the golden rules which rapidly accelerated game play understanding. It’s your own fault for not studying is the hard truth. Go invest some hard time into learning your history instead of crying like a Karen all over the forum. “Real chess” wtf ? Get away from the computer for a few days and save your blood pressure.
PILOTOXOMXD

dude, he created this forum cuz he gettin' trashed by 11 y/o's with insane gambits. He tryin' to get ppl to stop by making a stoopid forum about it

athlblue

XD but why 11y/o's?

PILOTOXOMXD

its the youngest age I could think of in which most ppl can win using a gambit

llama

This is only somewhat related, but I've been thinking lately that a big roadblock to improvement is having an attachment to preconceived ideas of either how chess should be played, or how improvement should happen.

For example a "real" chess player doesn't win with an attack, a real player would win in the endgame (or vice versa) ... or a real player wouldn't use memory tricks to remember opening moves, a real player would remember by actually understanding why the moves are played.

A real player wouldn't copy some strategy someone else came up with, a real player would come up with his own ideas.

But people who improve quickly will use whatever works... and often that's things like attacking, memory tricks, and copying ideas seen in GM games.

I suspect at least part of the reason adults don't improve as quickly is because copying someone else and not thinking on their own is boring... but kids are unimaginative and dumb tongue.png and have no problems doing this (plus improvement in the beginning involves mastering basic blunder checking with is extremely tedious... a perfect task for when you're young).

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So here we see a topic where a person is complaining that winning in a certain way is not in the spirit of the game... and that's exactly the kind of thinking that holds people back.

llama

By the way, it's not all bad news... because when you learn about that aspect of chess you have contempt for, you learn more about chess overall... and it improves your understanding of seemingly unrelated areas.

An example I often like to give is after studying the endgame, my feel for tactics and long term sacrifices improved. Why? Because the iron rule of the endgame is piece activity. If even 1 piece is bad, sometimes that's 100% of your pieces, so you immediately lose... and so you start really focusing on piece activity... and after that it's easy to understand how an increased sensitivity to piece activity would help someone make a long term sacrifice in the middlegame.

PILOTOXOMXD

that's actually kind of correct. Openings are only part of the story. Endgames are usually more important for stronger players, who don't get a whole lot out of the endgames. However, for people our rating range, ie, 1000-1600 usually get huge advantages out of the opening

PILOTOXOMXD

So we're talking about whether slow, boring openings that always draw are better, or gambits that are fun and give both sides good chances

llama

There is no such thing as a drawish opening for players U1600 tongue.png

PILOTOXOMXD

tru lmao

SparklingQuarter2020
Honestly your bringing memory into this. That’s called experience 😂 llama . “Real chess player” get out of here with that. you think that’s an unfair advantage because someone studied a position you don’t understand. That is how new positions are found which gives life to the game
llama

You can "give life to the game" when you're a 2800 rated Kramnik, but otherwise you should just focus on admitting you have no ideas (no ideas that are worthwhile) and follow others.

The people who do this are the people who get to GM level... the people who admit they are worthless at chess wink.png

The people who have fun, and have ideas, get stuck below 2000... and of course in a way that's admirable. It means you have a brain... but if you don't have a brain, your reward is extra rating points haha.

Which is one of the benefits of starting as a kid. No matter how smart you'll be one day, as a kid you're dumb.

SparklingQuarter2020
I’m not a kid I’ve been playing over 10 years which is more than enough time for me to say I have the right to experiment and do as I wish
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