its true you weaken squares moving stuff
Excellent point! That one simple line says a lot. I've read that the ideal pawn chain is the one before the game begins, with all pawns on the same rank. Sure, f7 and f2 are vulnerable squares, as only the king can protect those squares in the beginning, but those are the only ones at the start. Capture any other pawn on the 2nd/7th rank with a piece in the very beginning and you will lose the exchange. Even capturing a pawn at f7/f2 can result in being down the exchange.
As pawns and pieces are moved, weaknesses are created and targets are born. The one with the fewest weaknesses has the best chances of winning.
It's not an excellent point because it only tells half the story. It is true that when you move a piece, certain squares are weakened, but also, certain squares are strengthened!
Pawns are the exception because since they cannot move backward, their movements will always create lasting weaknesses, but the moves come with certain strengths that often outweigh such weaknesses. Like in the opening, you don't really need the d-pawn to guard c3 and e3 squares because your other pieces are doing a great job of that, so an advance makes sense to weaken these squares, ever so slightly, but gain a foothold on the very important e5 and c5 squares, both of which are necessary for Black to occupy eventually in the game. Also, you have the advantage of opening lines for your pieces to develop. Overall, the strengths far outweigh the weaknesses, thus it is safe to say that your position got better with this move, not worse.
Regarding the OP, I really find it amusing when a "D" player makes grand pronouncements about the deepest nature of things he really doesn't understand. His opening salvo about the "perfect" position is just a lemon. I'd be interested to hear a grandmaster, or somesuch extemporize on such a topic, but right now, here, the best we can hope for is a flame war...