Any idea why a game is not aborted by the server after opponent has been inactive for more than 5 minutes. Sometimes 19 minutes elapse before game is aborted by the server
That is the problem of long games here. There is no way to tell if your opponent is still thinking or has died of a heart attack or has just walked away.
How do you propose that they should reliably judge this?
Any idea why a game is not aborted by the server after opponent has been inactive for more than 5 minutes. Sometimes 19 minutes elapse before game is aborted by the server