A game equally well played by both sides should never depart far from equality. At least... that's my opinion.
At the grass-roots level, inaccuracies are to be expected, so good moves are possible. Also bad moves.
A game equally well played by both sides should never depart far from equality. At least... that's my opinion.
At the grass-roots level, inaccuracies are to be expected, so good moves are possible. Also bad moves.
I bet this question has students of game-theory riled up.
Good is subjective!
A 8-month year old beginning to walk => Good!
Me getting up from bed and stumbling to the bathroom => Par for the course, that's all.
A newbie programmer writing his first recursive function => Good!
A senior software engineer spotting bugs in somebody else's code => Par for the course or even average (He's EXPECTED to do it!)
As with chess, it really depends on the level of the engagement and the expectation of the quality from both players.
With 600-players : finding a Knight fork => "good move" rather than a "bad move/blunder" by his opponent.
With two 1600 players : walking into a knight fork => "bad move" rather than a "good move" by his opponent who played the fork (one would say that exploiting such a mistake was too obvious to be called good!)
With highest levels of play, I bet a GM has to find a strategic gem or a combinational shot that is really hard to see + calculate out accurately to be awarded a "!" or "!!" by his peers. It is much easier to criticize moves as bad the further up the ladder you go!
Need to define good more clearly.
Good could mean:
I'd say in the case of a good move which keeps the balance, it isnt the result of a mistake and so the answer to your question is no, but again if "good" means "winning move" or "crushing move" or whatever, then it needs to be defined better. :)
This thought just struck me: is there such a thing as a good move, since it could be looked upon as the preceeding move(s) allowing such a move? I guess in a consistently good game, there's no better response and as the problem is exacerbated, the moves just get more and more devastating. Take a lower-quality instance, though. Is there such a thing as a good move?