It's about the practicalities of chess. Not some ideal where there can be no luck in chess because of the mirage of perfect information. It isn't perfect, full or complete if it can't be deciphered. And to get back to the practicalities, this isn't some fantasy where it can be deciphered, in its entirety, from the initial position.
In a pragmatic World, it isn't complete information.
Ergo, "functional" luck. Except...not really.
You seem to like to dodge. Is that why this topic has lasted so many pages?
Let me try to understand. Are you disagreeing that in a game of chess good decisions can result in bad outcomes?
If by "dodging" you mean I like to be precise, then yes.
Define the good decision, and the bad outcome.
P.S. I am not the one that has prolonged this discussion.