Is there such thing as "luck" in chess?

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playerafar

We do get another thing in the public forums here though and it happens in the clubs too.
Long combative exchanges of consecutive posts with many nested quotes within them -between particular pairs of members - a kind of verbal chess game.
Obviously - other people are going to react in various ways to such contests. And do.
But then another behaviour happens - including from whatever pair of members
where one or both of them attempts to supervise other members reactions to their 'game'.
Attempts to insist that others shouldn't comment or remark about the exchange or to make sure that others should not include their names in such comments or mention past mutings.
Or an attempt to assign a double standard whereby options to make such comments are to be reserved to one or both of that pair and others are not to do so.
And also that others are to Not 'talk back' to them.
happy

playerafar
Optimissed wrote:
playerafar wrote:

We do get another thing in the public forums here though and it happens in the clubs too.
Long combative exchanges of consecutive posts with many nested quotes within them -between particular pairs of members - a kind of verbal chess game.
Obviously - other people are going to react in various ways to such contests. And do.
But then another behaviour happens - including from whatever pair of members
where one or both of them attempts to supervise other members reactions to their 'game'.
Attempts to insist that others shouldn't comment or remark about the exchange or to make sure that others should not include their names in such comments or mention past mutings.
Or an attempt to assign a double standard whereby options to make such comments are to be reserved to one or both of that pair and others are not to do so.
And also that others are to Not 'talk back' to them.

Clubs seems to exist mainly a fashion accessory for their owners, some of whom are on power trips. Regarding mentioning past mutings, I can think of one person whom you revere, who insists that he has NEVER been muted, whereas obviously he has.

What is your attitude to my "talking back" to you in this way? Are you ok with it? Good.

A person just made another misleading post as he so often does.
D hadn't been muted. And unlike that person - D doesn't tell falsehoods.
The single mute came later. How?
Perhaps a new moderator who wasn't in the know about O - who doesn't want it known that he just came off a three month mute.
Also - my post was general - it didn't name anybody.
It still doesn't.
Whereas the O person wants a 'you and me' exchange.
What happened recently was unfortunate because an innocent but new person arrived who didn't know what was going on ...
And now time to find a good post to respond to so as not to feed the --- (whatever)

playerafar
DiogenesDue wrote:
mpaetz wrote:

Yes, chess would be "clean" and clear and run like clockwork if it wasn't for those pesky chessplayers intruding on it. Without players there wouldn't be a contest. You have to accept some uncertainties if you design a game involving imperfect competitors.

There are adjournments in chess.

Many people do see chess as a contest and a competition, yes. That is less important to me than chess as a communal artform, with both players trying to build something in their struggle to play well. Not to win...to play well. Winning is a symptom of playing well. That's why when I have played NMs/FMs in the past, I have cheerily played them as many games as I can, losing them all, sometimes dozens of 10 minute games at a sitting. Because the game quality is just better (not to mention learning a lot from them).

Here's the main difference...a lot of people (Fischer being perhaps the most famous) love to win and their joy is to "break" the opponent. The earlier the blunder, the more complete the collapse, the better they like it. Not me. That first blunder from either sides spoils the game...the bigger the blunder, the less memorable and worthwhile the individual game. I would cherish a boring draw well played with a CM more than a win over Carlsen if it were because Carlsen blundered badly.

You have to accept some uncertainties if you design a game involving imperfect competitors.

It's the opposite from a design perspective. The absolute certainty of imperfect competitors means you need to ensure that the game itself does not have any uncertainties. That goal being strived for is why chess survives the centuries.

That's a good post.
'does not have any uncertainties' refers to the rules of the game.
Occasionally there are 'uncertainties'.
Such as in live blitz tournaments - or in time scrambles of slower tournaments - concerning what constitutes mating material in clock flag situations.
Another 'uncertainty' is whether there was cheating or not.
Some nasty situations. Chess software has caused cheating to grow.

Johnny_Hopper

So playing against someone who doesn't cheat is lucky.

DiogenesDue
Optimissed wrote:

It was a fancy way of saying absolutely nothing except "chess is an art form to be enjoyed for its own sake."

Last night I walked to the chess club and there was a match on. Our side being short of a few people, I was roped in, having forgotten my glasses, which I like to wear when playing.

So there I was on board one with black, with my provisional rating of 1950, facing a chap who was somewhere between 1600 and 1650, who played an opening called the "Jobova London" or something, which I had never played seriously against and knew zilch about. He was an hour up on the clock after an hour and a quarter had elapsed. The time control was 80 mins + 10 seconds per move, which I consider a fast rate of play. Not much good for working out an opening one knows nothing about and where the opponent had blitzed the first 11 moves because, as he later told me, I had played into a main line, which he happened to have memorised.

It was rather an ugly game. I was losing on one side of the board but had an attack on the other side. I set a couple of traps, not playing the strongest moves but the game was pretty opaque and I thought I had a fair chance of success. I won the game.

So which is better? Spending too long on moves in an attempt to find the best lines, and maybe drawing if lucky, or setting traps and winning? My team was grateful for my win. Chess is a game played to win, especially if we are playing competitively. It is not primarily an artform and I think I wouldn't have been doing any favours to my other team members had I played an oh-so-pretty game and lost.

Any opportunity to tell a self-aggrandizing anecdote...

Na_vvu
DrSpudnik wrote:
tresequis wrote:

... As I was about to checkmate him he told me I was winning because of "luck".


You should have answered: "No, I'm winning, because you're an idiot."

Lol yes

OctopusOnSteroids
Optimissed wrote:

It was a fancy way of saying absolutely nothing except "chess is an art form to be enjoyed for its own sake."

Last night I walked to the chess club and there was a match on. Our side being short of a few people, I was roped in, having forgotten my glasses, which I like to wear when playing.

So there I was on board one with black, with my provisional rating of 1950, facing a chap who was somewhere between 1600 and 1650, who played an opening called the "Jobova London" or something, which I had never played seriously against and knew zilch about. He was an hour up on the clock after an hour and a quarter had elapsed. The time control was 80 mins + 10 seconds per move, which I consider a fast rate of play. Not much good for working out an opening one knows nothing about and where the opponent had blitzed the first 11 moves because, as he later told me, I had played into a main line, which he happened to have memorised.

It was rather an ugly game. I was losing on one side of the board but had an attack on the other side. I set a couple of traps, not playing the strongest moves but the game was pretty opaque and I thought I had a fair chance of success. I won the game.

So which is better? Spending too long on moves in an attempt to find the best lines, and maybe drawing if lucky, or setting traps and winning? My team was grateful for my win. Chess is a game played to win, especially if we are playing competitively. It is not primarily an artform and I think I wouldn't have been doing any favours to my other team members had I played an oh-so-pretty game and lost.

That's a nice story - gongrats on your win - but it has nothing to do with luck. Choosing your strategy to match your opponents weaknesses is just good play from you.

playerafar
OctopusOnSteroids wrote:
playerafar wrote:

Reasonable: announcing that particular kinds of posts are skipped by the announcer.
'Far out dude': announcing that members should design their posts according to that particular announcer's preferences.
What motivates such suggestions?
Is it amusing? Sometimes.
Its a 'center of the universe' position.
Usually comes from a very small percentage of male teenagers.
But there are exceptions.

They're used to being experts on the trends on and being on a constant feedback loop. TikTok only gives them what they want. When they see something that doesn't give them quick dopamine, they go like "eghh!".

The impact of Tik Tok on society and on individuals.
You might have something there.
When I talk to AI - one could add two numbers and it acts like one has just invented the wheel -
its probably reinforcing that 'center of the universe' thing with a very small slice of male teenagers.

syous780

It certainly depends on how one defines 'luck'. Oftentimes, getting lucky is synonymous with poor opponent performance, like them making a considerable mistake. There's certainly an argument that could be considered luck, but I'd be inclined to say that such a view may be harmful to one's chess, even if it's not entirely inaccurate. For example, a stronger player would catch more mistakes and thus, would seem luckier. In reality, it has nothing to do with luck, but rather, the fact that the stronger player sees more than the weaker player creates an illusion of luck. The same can be said with building up positions or playing endgames. The stronger player will seem to have more 'luck' because they will play better moves on average, putting more pressure on their opponents. Hope this made some sense. I sometimes ramble. Cheers happy.png

playerafar

There's a theory that luck is 'made'. And 'worked for'.
And there's 'luck is where opportunity meets preparation'.
But that's incomplete because there could be no 'opportunity' and there's luck.
And there could be no 'preparation' and there's luck.
Or neither. Luck still gets in there. In chess and in other things.

OctopusOnSteroids
syous780 wrote:

It certainly depends on how one defines 'luck'. Oftentimes, getting lucky is synonymous with poor opponent performance, like them making a considerable mistake. There's certainly an argument that could be considered luck, but I'd be inclined to say that such a view may be harmful to one's chess, even if it's not entirely inaccurate. For example, a stronger player would catch more mistakes and thus, would seem luckier. In reality, it has nothing to do with luck, but rather, the fact that the stronger player sees more than the weaker player creates an illusion of luck. The same can be said with building up positions or playing endgames. The stronger player will seem to have more 'luck' because they will play better moves on average, putting more pressure on their opponents. Hope this made some sense. I sometimes ramble. Cheers

Luck cannot be used synonymously to poor opponent performance but maybe some do. That is a very faulty definition for luck. When poor performance leads to a bad result this is the opposite of a luck influenced incident. This is what is supposed to happen in a purely skill based game.

playerafar

Luck isn't a precisely defined term I would say.
So many words aren't.
In math - words and terms have to be very precisely determined.
In language its different.

OctopusOnSteroids

Mr Optimissed I do feel that it is a dishonest argument and maybe even a strawman to claim that those arguing against luck in chess, like myself, aren't willing to recognize opposing arguments. I believe I have maintained my position by valid logically valid arguments that address opposing points, like the ones you have made.

External luck like heart attacks are a property of humans, who can participate in chess. Not a property of chess as a game. Violence is a property of humans, who can participate in chess. You know that one kid who hit the female photographer at a chess tournament and got kicked out? Violence is not a property of chess as a game. I can go on.

Mael_Cuv

Hello

OctopusOnSteroids
Optimissed wrote:
OctopusOnSteroids wrote:

Mr Optimissed I do feel that it is a dishonest argument and maybe even a strawman to claim that those arguing against luck in chess, like myself, aren't willing to recognize opposing arguments. I believe I have maintained my position by valid logically valid arguments that address opposing points, like the ones you have made.

External luck like heart attacks are a property of humans, who can participate in chess. Not a property of chess as a game. Violence is a property of humans, who can participate in chess. You know that one kid who hit the female photographer at a chess tournament and got kicked out? Violence is not a property of chess as a game. I can go on.

If you can name a human endeavour to which luck does not enter in, your argument might have a small chance of prevailing?

Chess games can exist without people being nasty to photographers but they can't exist without people. But I had hoped that you would answer and not the self-aggrandising fella who doesn't have much of as clue about anything, as I'm sure you will agree (privately).

That is exactly my point. Chess games can exist without abusing photographers, you're right. But what you missed is that chess games can also exist without humans. Humans are external to chess. So if you want to say luck is a property of chess, you should be able to show how it is without humans.

playerafar

If luck is worked for it can still be luck.
Claiming the reverse would be like trying to pretend that chess is not a game of perfect information since we can't know the result in many positions.
Its a game of perfect information - but luck is there anyway.
(maybe whoever will try to make it personal and about 'you and me')
And - luck is a general term. An english word not a mathematical term.
Definitions vary according to usage. 
Even the dictionary will admit to multiple meanings for many words.
Or range of meaning.
Good thing that so often - others can't impose their meanings on us.
But there are exceptions. Many. In courtrooms. In the military. etc.

crazedrat1000

True but how can luck be something worked for? When you work to control the outcomes of events you reduce uncertainty and reduce the influence of luck. Unless you're literally creating a system of divination and leveraging "luck" to produce the outcomes, and you're maximizing your "luck" in that case. Which is possible but not what he means.

There's not much room for debate, when decisions are made with incomplete information, like when a game is more complex than the mind can fathom, the outcome is determined by luck to some degree.

Also, the very concept of luck relies on limited awareness, i.e. some subject i.e. humans, the very concept doesn't really exist in the world of conventional computing. Although... computers do act in non-deterministic ways all the time, since they rely on humans for input. And even technically these machines... the winning machine would be influenced by luck of the decisions of those who programmed it, along with whatever random seed is being passed to the genetic algorithm for random mutations. Though the game of chess is a human concept anyway.
Machines really can't do anything without some human input or "random" input, they don't have minds of their own. There's not some objective realm where machines live and operate independent of humans.

crazedrat1000

Increasing your own uncertainty or that of the opponents? Because increasing your own uncertainty doesn't require preparation, i.e. work beforehand. Maybe it requires effort in the moment. Some mental effort. I guess it's work in a looser sense than I was thinking about it.

Man this conversation just reminds me of how badly I need to get a life.

Kotshmot
ibrust wrote:

True but how can luck be something worked for? When you work to control the outcomes of events you reduce uncertainty and reduce the influence of luck. Unless you're literally creating a system of divination and leveraging "luck" to produce the outcomes, and you're maximizing your "luck" in that case. Which is possible but not what he means.

There's not much room for debate, when decisions are made with incomplete information, like when a game is more complex than the mind can fathom, the outcome is determined by luck to some degree.

Also, the very concept of luck relies on limited awareness, i.e. some subject i.e. humans, the very concept doesn't really exist in the world of conventional computing. Although... computers do act in non-deterministic ways all the time, since they rely on humans for input. And even technically these machines... the winning machine would be influenced by luck of the decisions of those who programmed it, along with whatever random seed is being passed to the genetic algorithm for random mutations. Though the game of chess is a human concept anyway.
Machines really can't do anything without some human input or "random" input, they don't have minds of their own. There's not some objective realm where machines live and operate independent of humans.

This is a good way to put it. Chess allows the player to reduce uncertainty to the best of their ability.

I don't actually see what you mean by saying that this concept doesn't apply to computers. As far as I can see, it does. Computers decide their move based on their algorithm and brute force calculation. Atleast for now this leaves uncertainty, as they're not able to calculate most of the lines till the end. To give a concrete example, there can easily be a scenario where the computer evaluates two lines as completely equal, when in reality one of the lines draws and the other one loses. It will make a decision based on its algorithm and in such scenario the decision has a certain probability of success.

DiogenesDue
Optimissed wrote:

Look at this complete ------.

He wonders why he's generally held in contempt and then he denies it.

Completely pathetic.

Your self-awareness is lacking, as always.