DiogenesDue: "So...you are a hardcore determinist then when it comes to dice? How does that jive with your quantum indeterminacy?"
No, only in this context where you're presuming that there is no player - i.e. that the thing by itself can determine its outcomes.
I have presumed nothing of the kind. In fact, my OOP example of passing in the players as objects/parameters makes it quite clear that I am not saying a chess game determines it's own outcome. I am saying that the players bring in their own encapsulated properties, which are not part of the game of chess.
This is a flawed notion, easily dispensed with via the argument on incompleteness, but it's serving some function within this conversation. On another note, your typical causation can be reconciled with retrocausation via telic metacausation.
You're tossing around a lot of causations, but this is a relatively empty statement, and potentially circular, unless you explain yourself much better.
If "reconciled" means "conceptually linked," the statement is trivially true but not significant/important here. If it means "logically or scientifically proven to coexist," then it requires an argument or model.
If "telic metacausation" is just your word-salad way of saying "chess is goal-driven" it does not explain retrocausation in any meaningful way for this discussion.
The argument on incompleteness is again this... (I'll do the translation this time):
"you presume a [game model] can fully determine [game outcomes] without reference to [players], but the [player] itself is part of the [game], the [game outcomes] are a function of some [player priorities]"
Never happened, sorry. All your verbiage here is a waste of time.
To which you responded with this bad argument:
DiogenesDue: "You do not define that makes any reality complete"
Everything that is real is part of reality. The player is real, they're a real part of the game... it's not an opinion. If you are modeling reality... the observable aspects of it, and the observer themselves, are either a part of your model... or they're excluded from it. If you exclude them, your model is incomplete... because it does not contain everything.
This is a meaningless statement in terms of my argument about luck in chess.
Two chess players sit down at park bench and one sits in a puddle of rainwater, the aftereffects of this distracts them throughout the game. An example of "everything" that can affect a chessplayer who is playing a game of chess? Yes. Example of luck in chess? Categorically: No.
Furthermore, the player is an essential aspect of the game, since without one the game can't be played.
Never argued otherwise.
DiogenesisDue: "It's beyond reaching to try to claim that separating human players from the game of chess itself equates to determinism"
Separating players out from the game doesn't really "amount to determinism", since without a subject there is no decision making capability, i.e. there's no way to determine events. However, that is the presumption of your argument, that without players the game can still somehow be played, i.e. it can determine its own game outcomes without reference to a player.
But you typically slide around this by presuming a "perfect game player", i.e. silently injecting a player back into the model... just not a real one, and not one you acknowledge as being subjective. This is someone or something capable of comprehending a full proof of the game... usually you vaguely suggest this is some computer, and you either skirt around the fact that humans programmed the computer, or you refer to some quantum computer or advanced computer capable of hard-cracking it.
Even in the case of a hard crack - even if the computer knows the set of moves leading to a win vs. a draw, it still requires some subjective priority to play a winning move... and to choose which move to play from the set of viable moves. That decision making can't be derived from the game rules. You can really never remove subjective bias from a model and get a working model.
Another meaningless statement that doesn't even hold up. I can't even begin to list all the trivial refutations of your statement, but I'll use one simple one: V = IR (yes, equations are working models).
One obvious approach for making a computer select a move would be to just have it select a random move from the set of moves leading to a win. i.e. exactly what we've been talking about, "randomness" operating within a set narrowed down, "determined" as options by this perfectly skilled player.
Anyway, when you replace real subjects with imaginary ones yes, your model becomes meaningless - i.e. it pertains to an imaginary scenario, not the actual one. We don't create models for their own sake, the goal is to actually model something.
There are numerous examples of models that were "imaginary" that turned out to have a few little uses in society, you know, just here and there...Game Theory would be a one of them. Complex Numbers. Non-Euclidean Geometry. Imaginary Time (Hawking). General relativity....
Boolean Algebra...you know, that thing you indirectly make your living off of?
[new iteration of same argument removed]
I'd be happy to discuss with someone who is genuinely open to debate and test the subject of luck, however my suspicion is that it's only you here who could even semi legitimately hold the position of no luck in chess.
Nice try. Appeals to ego like this would work on an Optimissed or ibrust. I was serious though, I have no intention of spending hours and hours going back through the same steps that have been repeated several times before in this thread, they all ended in the same impasse and this time would be no different.
There was no appeal to ego there, I just actually don't see any users on the no luck side that participate in a productive way. Me asking you methodical questions is also making sure our premises about relationship of luck and skill in practice are shared. That way I could build a proof of my side based on shared premises. I can do it without asking any questions, but that means I have to deal with you questioning the premises afterwards. When I have time I'll give you a logically sound argument where luck and skill are on the same spectrum, that holds in chess and anywhere else. We can continue that way.