Ok, this was a pattern that could have come up in one of my recent games, but didn't. (I've slightly altered it for this problem.) As before, there are several moves for black that deal with the threat, so the solution will show what happens if black doesn't deal with it.
This way of seeing threats is working for me. If White had one free turn in puzzle post #42, it becomes quite clear that Black loses quickly by force. Good stuff.




Ok, this was a pattern that could have come up in one of my recent games, but didn't. (I've slightly altered it for this problem.) As before, there are several moves for black that deal with the threat, so the solution will show what happens if black doesn't deal with it.
This idea was taken from a game of mine, but I altered it quite a bit to make it more forcing, so my apologies in advance if there's a flaw.