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New Chess Variant - Premove Chess

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macer75

This is a chess variant that I just made up, which is based upon the concept of premoves. The rules for this variant are fairly simple:

Before the game starts, both sides make 10 premoves. These pre-moves are played out at the beginning of the game, and the first side to have an illegal pre-move loses.

If both sides have made 10 legal pre-moves, then the game becomes a regular 5/0 game, starting from the position after the 10 pre-moves have been made.

So... what are some thoughts that people have on this variant?

macer75

Edit: I just thought that it would be a better idea to have much longer time controls for the regular game. That way even a tiny advantage in the position after 10 pre-moves can be exploited, which forces the players to find a balance between making sure their pre-moves work and making good pre-moves.

macer75
Slovensik wrote:

My first 10 moves = a3 b3 c3 d3 e3 f3 g3 h3 a4 b4 :D 

 

I hate to pirate your page macer75, but another cool variant i think would be awesome would be a variant of chess960, but each player gets to set up their side however they choose.  pawns can be on the back rank if you want, but you still gotta have one bishop for each color.  I don't know how you would determine who got to set up their side second (cuz setting up first would be problematic).  Maybe, each player sets up one piece at a time, and since white goes first, black gets to set up first.  :D  Now, that would be effin' crazy.

First, about your first 10 moves... I think that's what most people would do, since there's basically no chance that any of your premoves will be illegal (unless ur opponent does something like e6, then brings his queen out, then attacks one of ur pawns). The risk with playing like that is if your opponent also makes 10 legal premoves and ends up in a better position, which actually wouldn't be that hard, since none of your moves are aimed toward nullifying your opponent's premoves (you aren't moving any pieces past the 4th rank, so you aren't preventing your opponent from making moves like d5 or e5).

And also, about your variant... you could just have the players set up their sides individually, without letting them see what the other side is doing. One way of doing that would be for the 2 players to set up on different boards, and then transfer the pieces onto the same board when they're done.

macer75

I just reazlied that my variant might not be as complicated as it seems. I think the best strategy for both sides is to get a Knight into the opponent's half of the board, and move it around, and try to use it to check the opponent's King. Because as long as the Knight is not captured, any move that it makes is legal, and also most people probably won't use a pre-move to move their King from its starting square, so if you use a knight to check the King's initial square, the chances are your opponent's next pre-move will leave the King in check, and is therefore illegal. And even if the check doesn't work, your knight will probably gobble up a lot of material.

Devil-sPawn

i wish they would add losers , its always been my fav variant

macer75

Anyone who's interested in playing premove chess can join this group:

http://www.chess.com/groups/home/premove-chess-league

MGleason

 Alternative definition of premove chess: you see your opponent's move AFTER making your move.  The first player to attempt an illegal move loses.

FortunaMajor

One doubt: Do you get to see your opponent's premoves before you actually make your premoves?

MGleason

Here's how my idea would work:

1. White plays e4.

2. Black plays e5.

3. Black is told that white played e4.

4. White plays Bc4.

5. White is told that black played e5.

6. Black plays Qf6.

7. Black is told that white played Bc4.

8. White plays Bxf7+

9. White is told that black played Qf6.

10. Black anticipates that white may have played Bxf7+; however, rather than take Kxf7 (which would be illegal if white did anything else), he plays Ke7.

11. Black is told that white played Bxf7+

12. White plays Bd5.

13. White is told that black played Ke7.

14. Black plays Nc6.

15. Black is told that white played Bd5.

16. White assumes black played Qxf2+ and attempts to play Kxf2.  This is an illegal move, as you cannot take your own pawn.  Black wins.

White's mistake was to allow the threat of Qxf2+ to remain open; so long as the threat remains open, white must guess whether black has actually played Qxf2.  Preventing it with a move such as Nf3 would have been a better strategy.

 

 

MidnightRhino
smurfisme wrote:

This is probably an easy win  for white because you can do the scholars mate.

 

Well then kinda like other variants with odd theory, Black would make weird anti scholar's mate moves a bit. instead of the pawn moves I was daydreaming some kind of heavy piece invasion but with a rook in case of disaster, and hide the queen for the "real part". 

 

But the whole thing strikes me as funny but uninteresting. It just screams for a talented comp programmer to whip up something then just cook up some opening theory!  : (