OTB Blitz Ruling Question?


especially in endgame a lot of players make a move as soon as you make yours. if you hit the clock he will hit it back because it made his move before you can hit the clock.
It is very messy. and as a result your opponent doesn't use a second on his clock.

especially in endgame a lot of players make a move as soon as you make yours. if you hit the clock he will hit it back because it made his move before you can hit the clock.
It is very messy. and as a result your opponent doesn't use a second on his clock.
Is this legal though? I do this sometimes so I want to know

I was playing my sister once, and since I was much stronger I started with 20 sec (no delay) but I soon saw her clock was not ticking down! Turns out she was hitting the clock... And then making her move!

http://www.chess.com/members/view/Geurt if this is Guert, then explian how this person can help. He's played all most 0 games and seems very inactive.
FIDE Arbiter
http://www.chesscafe.com/geurt/geurt.htm
This was raised after Krush-Zatonskih, and it seems that you can start moving your piece before the opponent presses the clock but can't complete the move.
http://main.uschess.org/content/view/8476/456/

@Lazychessplayer, even though it isn't legal I doubt you will find a tournament leader not allowing this. imagine all the claims of not having the possibility to complete moves.
are we limiting it to blitz games?
in longer games if people forget to hit the clock are we allowed to make a move or should we silently wait for the opponent to complete their move.

Why would you move when your opponent hasn't punched the clock!? I learned that OTB; sit quietly and let their time keep running...

FIDE blitz time control is 3 minutes with a 2 second delay. The two second delay makes it possible to enforce the clock rule.
Here are two links that should help:
http://www.fide.com/FIDE/handbook/Regulations_World_Blitz_2012.pdf
and
http://www.fide.com/component/handbook/?id=125&view=article
- An illegal move is completed once the opponent's clock has been started. The opponent is then entitled to claim that the player completed an illegal move before the claimant has made his move. Only after such a claim, shall the arbiter make a ruling. However, if both Kings are in check or the promotion of a pawn is not completed, the arbiter shall intervene, if possible.
- The flag is considered to have fallen when a player has made a valid claim to that effect. The arbiter shall refrain from signalling a flag fall, but he may do so if both flags have fallen.
- To claim a win on time, the claimant must stop both clocks and notify the arbiter. For the claim to be successful, the claimant’s flag must remain up and his opponent’s flag down after the clocks have been stopped.
- If both flags have fallen as described in (1) and (2), the arbiter shall declare the game drawn.
B. Blitz
B.1 |
A ‘blitz’ game’ is one where all the moves must be made in a fixed time of less than 15 minutes for each player; or the allotted time + 60 times any increment is less than 15 minutes. |
B.2 |
Where there is adequate supervision of play, (one arbiter for one game) the Competition Rules and Appendix A.2 shall apply. |
B.3 |
Where supervision is inadequate the following shall apply:
|

Most arbiters will give a warning the first time it happens. If a player moves on his opponent's time a second time, the player may forfeit the game. That rule is the same as in rapid-play.