Exactly! Because premoves exist, non-human speed cannot ve detected. 1 second should be the smallest unit of time used during a game. I dare anyone to make moves faster than 1 sec, ORB or online!
Pre-move remove!
Or maybe, just maybe, the site has actually consulted with serious OTB players and has come up with a workable solution that even chess professionals find acceptable?Currently, every move takes at least .1 second, regardless whether there was premove.
@Catdogorb seems to have misread what I was saying. I agree that premove doesn't matter for the engine user. But the human playing against an engine may, in cases where the engine user is entering the moves manually, play faster than the engine user and still have a hope of surviving to win on time.
No engine user will be able to use premove except in cases where there's only one move to be played. Humans aren't as predictable as engines.
Premoves shouldn't be removed.
If someone's cheating, they get removed anyway.
Otherwise, it's available for everyone to use.
Without premoves, a lot of the faster time controls would have to be removed/ decrease far in quality.
So, you have 1 second left to make 1 move, to win - congratulations! Had you had to split that same amount of time across two moves, I bet you wouln't be able to make it. Remember, hand that makes the move presses the clock. I doubt I was wrong here, but one never knows when supermen might show.
Exactly! Because premoves exist, non-human speed cannot ve detected. 1 second should be the smallest unit of time used during a game. I dare anyone to make moves faster than 1 sec, ORB or online!
I played an otb blitz game at my club, and I had a mate in one with 1 second left on my clock. If 1 second could be the smallest unit of time used, then I would have lost. Maybe you should rethink your ideas.
A lot of players keep talking about OTB and online chess being one and the same game, with same rules and treatment, etc. Well, things like this one makes them different, significantly enough to actually affect quality of skills to play: it's simply not possible for a human to make a move faster then 1 second, assuming same -hand rule and excluding those rare exceptions of short moves close to the edge of the board cloasest to the clock. Therefore, skills here snd skills there are two different worlds. Some (myself included) are simply proposing that we take measures to keep online skills realistic to OTB.
It's obvious you don't like premoves piya, but chess.com added that feature for the majority of chess players on this site. There's no use in complaining; has moaning ever got you anywhere?
*sigh* I'm not even going to continue to argue with you. It is clear that your mind is set on irrelevant things, and I doubt it will ever change.
OTB, we can see what move is being made before the clock is hit.
Premove makes sense.
Human réflexes are about .3 seconds. Without premove, the longest bullet game would be about 70 moves. But OTB, players can move faster because they start reacting to the move before it's made.
premove makes sense.
I think one who s using an engine to win at chess is just a poor person, and it makes no sense to me to use an engine to win a chess game. I have been accused cheating like most of u, but what i really dont understand is why dont these accusers just check the autoanalyse function after a game to see how many perfect moves their enemy had?
But instead of checking their own playingstyle and what they could improve and work on it (like getting faster when they r too slow, hi premove haters), they show that they just cant loose. Everybody who thinks that rating or winning games on the internet is worth something, can cheat me, u r welcome.
What if people stopped whining about losing on time and took advantage of the premove option themselves, instead of curling up in fetal positions and emoting about it?
you cant do premove otb, why here?
I can't make the board orange OTB either, unless I spill my Chixxy hot sauce all over it, YEEOUCH! I guess next you'll cry about that. You'll be like "orange is the color of a tiger, and they exist in India, therefore Buffchix is the devil". Well, Buffchix is the hot sauce devil, but you get my point I think.
Buffchix is right. Online chess is different from OTB, that makes things a little more fun.
If you thing OTB chess is the best and every chess page should be made as if it was played OTB then go play some tournaments, irl, and never come back.
The OP joined on May 25th and left on June 3rd.
Clearly, this person has been here before on previous accounts, and will return. My bet is s/he will return sooner rather than later, and get on the forums and start complaining about something again.
When is this site going to remove the pre move option. Certainly helps the cheaters/engines on here.
OTB, we can see what move is being made before the clock is hit.
Premove makes sense.
Human réflexes are about .3 seconds. Without premove, the longest bullet game would be about 70 moves. But OTB, players can move faster because they start reacting to the move before it's made.
premove makes sense.
That's a good point. Whether OTB or on a computer, the game is the same. There are subtle differences, but the game is still the same. Over the board, when someone makes a move, you can see them use their hand to move the piece, then pick up a piece they capture, pull it up over the board, and then hit the clock. Even if that's done in a second, you can register the move that was made. Oftentimes, when playing any time control, I have to hit the back button just to see the move that was made.
Furthermore, pre-moves can backfire. So even though one can make ten moves in a second, a lot of times serious errors can result too. As I've said, the game is the same but there are subtle differences which can be used both as a strategy or a way to exploit mistakes.
If someone is using a bot, they might just as well program it to wait .5-.8 seconds before each move.
If you want online chess to be more like OTB chess, why not require players to stop their clock themselves after the move? Why not force players to move with the piece they clicked or grabbed? etc
If someone is using a bot, they might just as well program it to wait .5-.8 seconds before each move.
If you want online chess to be more like OTB chess, why not require players to stop their clock themselves after the move? Why not force players to move with the piece they clicked or grabbed? etc
I think the individual was advocating that. But it's not feasible or proper. Like I and others have said, there are other subtle differences between the two types although overall the game is exactly the same. It's just a natural move too, to make a move and then hit the button on a clock. To do that with a mouse is clunky. Or maybe I just feel this way after years and years of getting used to making a move that automatically stops the clock (unless I'm playing daily, in which case the move is not official until i hit the check mark).
You can use them. I have them disabled. I also use the confirmation button before submitting the move. I like to think that that makes me closer to How I manage time OTB, rather than getting used to something that I don't have over there, and also under illusion that I need less time for the overall game.