Premove now takes 0.02 seconds

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Talonflame_Fan

In OTB, most games have an increment or a delay, and the delay is usually 5 seconds, 2 seconds to write a move down and around 2 seconds to hit a clock... Especially if you have good opening prep you can save lots of time with delays on.

samtoyousir

I just checked, it's still .1.

I would be really upset if it was .2, that's a huge game changer.

samtoyousir

Lol yeah seriously. One tenth is so massive it's not even funny.

samtoyousir

No dude. Look at my bullet rating. XD

losingmove

Pre moving is not in the spirit of the game...you should always pause for one second to settle yourself...another second to position mouse on piece and then one more second to double check followed by a final second to position piece on new square..

Total = 4 seconds

Minimum

samtoyousir

4 seconds minimum?!?! That's retarded.

SocialPanda

losingmove, these young kids play more than 100 moves in a minute.

and look to their bullet´s elo Surprised

Mika_Rao

In OTB games you can make your move even before they're done making their move (much less when they're done hitting the clock).  As they start to move their piece, you can guess where it's going and respond.  You can make multiple moves without losing a second.

Irontiger
losingmove wrote:

Pre moving is not in the spirit of the game...you should always pause for one second to settle yourself...another second to position mouse on piece and then one more second to double check followed by a final second to position piece on new square..

Total = 4 seconds

Minimum

That's the spirit of chess, but not of bullet.

Talonflame_Fan
losingmove wrote:

Pre moving is not in the spirit of the game...you should always pause for one second to settle yourself...another second to position mouse on piece and then one more second to double check followed by a final second to position piece on new square..

Total = 4 seconds

Minimum

Then you can only play 15 moves in 1 bullet game

doodledoo3
Dude_3 wrote:
Talonflame_Fan wrote:
Dude_3 wrote:
Talonflame_Fan wrote:

Sorry I meant to say 0.2, not 0.02. It used to take 0.1 seconds so I am confused. Not that one tenth of a second really matters that much, but I just wanted to see if it was an update or if it was just lag or something.

.1 sec doesn't matter that much? .1 SEC DOESN"T MATTER THAT MUCH?!?!?

1 additional move you can make.

I recently had a game where I had 0.2 seconds left and had premove mate, yet that tenth of a second would have made a huge difference.

exactly...

Doesn't really mater by me because I never lose on time. 

Talonflame_Fan

good for you

Nemo96

I broke my mouse and I lost 130 elo in bullet =(

Talonflame_Fan
Nemo96 wrote:

I broke my mouse and I lost 130 elo in bullet =(

ouch. One time I was playing the bongcloud for fun and lost 400 points :D

got back 300 in no time after that though

MSC157

The most moves I've done in 1|0 bullet OTB was a little less than 50, maybe 45. Of course the last 5 moves were probably nonsense. :)

DiogenesDue
GreenCastleBlock wrote:
btickler wrote:

Typical human reaction time is 0.25 seconds (just to react, not to make a move with the mouse), so 0.2 seconds seems pretty generous.

In over-the-board play you can see where your opponent is moving at least half a second before your clock is started, because the opponent is required to punch their clock with the same hand they move the piece with.  In online play you get no such buffer.  Premove helps compensate for that.

Regardless...there's no way a human can make a legit move in 0.1 or 0.2 seconds OTB (I know TDs allow a lot of sloppiness in the final seconds).  So, if the goal is to emulate OTB conditions, there's no room for complaints between 0.1 or 0.2 seconds as the minimum delay; it's an immaterial difference.

Talonflame_Fan
btickler wrote:
GreenCastleBlock wrote:
btickler wrote:

Typical human reaction time is 0.25 seconds (just to react, not to make a move with the mouse), so 0.2 seconds seems pretty generous.

In over-the-board play you can see where your opponent is moving at least half a second before your clock is started, because the opponent is required to punch their clock with the same hand they move the piece with.  In online play you get no such buffer.  Premove helps compensate for that.

Regardless...there's no way a human can make a legit move in 0.1 or 0.2 seconds OTB (I know TDs allow a lot of sloppiness in the final seconds).  So, if the goal is to emulate OTB conditions, there's no room for complaints between 0.1 or 0.2 seconds as the minimum delay; it's an immaterial difference.

But in bullet, 0.2 seconds can make a huge difference, I myself have won many games with 0.1 or 0.2 seconds in the clock.

Elubas

I'm not sure the goal is to emulate otb conditions. I think of the premove as some sort of video-game-like resource. Yet for it to take 0 seconds makes it seem like it's not a legitimate move (although I've heard ICC's premoves take 0 seconds), so they just make it .1 seconds.

It can make speed chess a bit crazier -- on one hand you can move at superhuman speed, on the other you must be committed to that particular move regardless of what the opponent plays. The question is, are you willing to do that in exchange for the extra speed? Seems to fit the spirit of speed chess.

In fact, speed chess feels more pure in a way when it's online. None of the physical movements of pieces (e.g., accidentally knocking them down, having to press the clock, etc) gets in the way of your speed.

Talonflame_Fan
Elubas wrote:

I'm not sure the goal is to emulate otb conditions. I think of the premove as some sort of video-game-like resource. Yet for it to take 0 seconds makes it seem like it's not a legitimate move (although I've heard ICC's premoves take 0 seconds), so they just make it .1 seconds.

It can make speed chess a bit crazier -- on one hand you can move at superhuman speed, on the other you must be committed to that particular move regardless of what the opponent plays. The question is, are you willing to do that in exchange for the extra speed?

Actually ICC's take a tenth of a second. Also, to cancel a premove you can just right click. I always premove on a capture, because even if the opponent does not take that piece, the premove doesn't work so nothing really happens.

DiogenesDue
Elubas wrote:

I'm not sure the goal is to emulate otb conditions. I think of the premove as some sort of video-game-like resource. Yet for it to take 0 seconds makes it seem like it's not a legitimate move (although I've heard ICC's premoves take 0 seconds), so they just make it .1 seconds.

It can make speed chess a bit crazier -- on one hand you can move at superhuman speed, on the other you must be committed to that particular move regardless of what the opponent plays. The question is, are you willing to do that in exchange for the extra speed?

I'm not sure either ;), but people can't have their cake and eat it, too.  If the argument being made is that the minimum delay is reduced to compensate for not being able to see the opponent's move before the clock punches, then that implies that OTB conditions are the desired environment...