Ok, I found a way: Search → General → PGN contains text → Annotator "Karpov
SCID vs PC

The question may have been answered, but anyway: is there a way on SCID vs PC to create arrow and square comments, like in SCID? It seems that it has no issues reading and displaying the shortcodes from a pgn created in SCID, but I can see no "editor window" for inserting the shortcodes.

See "help->Index->DrawArrows". Help item is Comment Editor
Also, Shift+Click on main board colours square.

I know that there are nice ways to update the pieces and board, but is there a way to change the buttons? I think having some updated flat icons, especially for the toolbars would make a more appealing interface.
I know that the power of this program is not in the looks of it, but if there's a way to update one of the resource files and recompile, it would be a nice change.

Yeah, you're right I've been getting ready to play around with some image filters to see if i can add a little "slick" to the current buttons, but havent got there yet.
I'm definitely receptive to adding new buttons if people would care to send me some.. (maybe just mess around with some image filters on a screenshot of the button bar).. but it's a tough task because what you like may not be what i like.
If someone is thinking of making whole new buttons - first up - their intended use has to be clear ( so i guess this means we're stuck with having the 'V' somewhere in the variation buttons). Then, polish and - all having the same theme of course - are important. Just send me the gifs/pngs and i'll convert them to Scids native buttons if i like them.
I realise it's currently tough to test your buttons/contribute. Maybe i'll make a version that sources use images. The short of it is, these buttons /images need to be redone. tb_flip autoplay_off autoplay_on tb_trial tb_trial_on tb_start tb_prev tb_next tb_end tb_invar tb_outvar tb_addvar tb_windows
Their initialisation is done by "image create photo tb_start -data ...." (in tcl/main.tcl,tcl/board.tcl mostly).. but should users wish to make their own buttons, the images can be initialised wiith "image create photo tb_start -file FILENAME"
Hi, i have question about colours. Is it possible to change the normal text color in windows like the PGN window? In the PGN window i can change the background color and the color of the header, annotations etc, but i can not figure out how to change the normal text, either in scid.gui or options.dat. Not being able to change the normal text color is a bit of a nuisance if you prefer a dark background, as i do.

Yeah... tough to do these simple things properly in Wish.
Add these three lines to the scid.gui above the other lines and change "red" to whatever you like.
Maybe i'll try to implement this as a menu item.
option add *Text*foreground red
option add *Label*foreground red
option add *Button*foreground red
if {$enableBackground == 1} {
option add *Text*background $defaultBackground
option add *Listbox*background $defaultBackground
}
Thanks stevenaaus, your solution works wonderfully. It doesn't work everywhere but i'm very happy with the results so far. It works for the PGN, Analysis, Tree, Player Window, Comment editor and crosstable windows.
In the games list the text is still black. In the original Scid (version 4.7.0) i was able to change the text color in the games list by editing -selectfg (namespace eval ttk::theme:::efault {... array set colors { in file \Scid-4.7.0\lib\tk8.6\ttk\defaults.tcl). This affects the syle of the treeview in the same file. I haven't figured out how to accomplish this in Scid vs PC.
Also, the text in the dropdown menus is still black as is the text in some buttons and some of the static texts in some of the other other windows. Furthermore the tooltips have a white background (i haven't tried to change that yet) and now have white text also. Whether i can figure out how to change these, i'm not sure; i consider all these minor quirks
Implementing the text colors in menus would be a fantastic option.

Adding this one line makes the gamelist colour change... Its all very hackish, but it's probably getting there. NOTE - remove/ignore the '_' chars below. B**y markup
if {$::enableBackground} {
::ttk::_style configure Treeview -background $::_defaultBackground
::ttk::_style configure Treeview -fieldbackground $::_defaultBackground
}
::ttk::_style configure Treeview -foreground red
And also add to previous
option add *Menubutton*foreground red
option add *Checkbutton*foreground red

sangahm wrote
> I'm not a graphics designer, but I did these quickly in PS as an example
Hmm - yeah. Tcl/tk might look 30 years old.. because it is.
But we still want a consistent look and feel.

I guess the question was if there was a straightforward way to update the toolbar and control resources. If so, then I could dedicate more time to do an alternative theme that would spruce up those areas.
I have Scid vr PC it is very nice.
If you need chessbase format try Chessking (paid product) both good
Thanks again Steven. With the new added options i can now change ScidvsPC's look to my heart's content. I'm new to Tcl/Tk but after a bit of research i added another option:
option add *menu*foreground white

Ok... i'll make a commit to svn shortly, but some-things will be different.
I'll leave the more instrusive foreground colour changes in as comments only for people who really want to tweak. Look for "enableForeground"

Re our button bar, another issue we have to consider in the Engine (and other window) buttons, which have an identical look and feel... so they should all be changed at the same time. Not a small undertaking.
Might be a better idea to just change/improve individual icons.

I think improving what we have is the way to go.
I have tweaked teh flip button
Does anyone want to have a go at the hammer/trial icon ?
It's a 30x30 gif with transparent background.
Might make a new release one day before the end of summer.
Not many new features, but been over half a year:
New text foreground colour feature (text and listbox widgets), Show "Next Moves" in the gamelist and bestgames, automatically storing fics move-time (%emt) values, try to make an OSX version for Catalina, a basic EPD/FEN export feature, multiple engline log windows, (silly) windows-only 'Player Info' bugfix, and Player Report shows a board if non-standard start,
Someone know if there is a way to find games by annotator?