If you want to learn a move that suits your playstyle, this feature might be good for you...
"To learn a move"?
"OH YES I HAVE CHECKMATE, MY PLAYSTYLE HAS WORKED! Wait how do I move my rook to B2"
Lichess uses move arrows whenever the engine analyzes the position... There will be up to 5 move arrows that will show up in the board... The better the move, the larger the arrow... This feature will let you decide between practicality and logic... For me when analyzing games it is better to balance both... It is better to balance in choosing a move based on their practicality (a move that you think resonate with your personality for example habits, familiarity of the branches of possible moves after that move, remaining time, focus and the like) and logicality (a move that is recommended by an engine: the greater the value the better).
The way you originally worded it was confusing
If you want to learn a move that suits your playstyle, this feature might be good for you...
"To learn a move"?
"OH YES I HAVE CHECKMATE, MY PLAYSTYLE HAS WORKED! Wait how do I move my rook to B2"
Lichess uses move arrows whenever the engine analyzes the position... There will be up to 5 move arrows that will show up in the board... The better the move, the larger the arrow... This feature will let you decide between practicality and logic... For me when analyzing games it is better to balance both... It is better to balance in choosing a move based on their practicality (a move that you think resonate with your personality for example habits, familiarity of the branches of possible moves after that move, remaining time, focus and the like) and logicality (a move that is recommended by an engine: the greater the value the better). That's why I am always considering other options depending on several factors. I am also comparing move branches to let me decide which of them suits my play...