depends on the position
Awesome scene, but that pic is a big spoiler. Vikings.
Chess is not played for points. Chess is played for checkmate. The point system is meaningless, except as a general guideline to help you evaluate positions.
You can give pieces whatever value you want. If you think a knight is worth as much as a bishop and a pawn, go ahead and play accordingly. If you're right, then you'll win more games as a result.
Chances are you'll find that you're wrong, though. ;-)
I feel like the knight is worth more than the bishop, because of forks and stuff, and knights are very tricky pieces! Which makes me think of this question.
bishops have always been trickier ...
You are culturally appropriating Native American speech.
Really the only way to answer the OP is: Try valuing the Knight at four points and conducting your games accordingly. Let us know how it works out. If the Knight is as strong as a Bishop and pawn, or less than a pawn worse than a Rook, or better than three pawns, you should be able to show it experimentally. (But this does risk the board being spammed with hundreds of meaningless games played against nobodies.)
So if someone started to think this way, would they constantly have to play h3/h6 to prevent kingside knight getting traded after Bg4/Bg5? I mean, sure the opponent wont necessarily want to trade especially if they value the bishop pair, but our protagonist wouldn't know that. Im curious as to what concessions someone would make in the opening just to preserve their "tricky knights".
It's curious that two bishops rather than two knights can force mate...A rook and king can force mate, yet two knights are worth six points and a rook five....(cue twilight zone music....)
And we riposte: Knights can control a maximum of 2 colours ever, Bishops only 1!
Really the only way to answer the OP is: Try valuing the Knight at four points and conducting your games accordingly. Let us know how it works out. If the Knight is as strong as a Bishop and pawn, or less than a pawn worse than a Rook, or better than three pawns, you should be able to show it experimentally. (But this does risk the board being spammed with hundreds of meaningless games played against nobodies.)
I decided to pit two Shredder engines rated at 1200 elo against each other, the only difference being one of them values knights at +1 pawn. (I don't know what value Shredder normally assigns to knights, but 3.25 is often used in engines. So I'm guessing the adjusted knight value would be 3.25 + 1 = 4.25)
The tournament is only up to 70 games right now, and the results are still evolving, but it seems the penalty for the higher knight value is in the neighborhood of -40 or -50 elo. (Not a huge penalty, but significant.)
I'm guessing that the penalty might be much larger at higher elo levels.
Really the only way to answer the OP is: Try valuing the Knight at four points and conducting your games accordingly. Let us know how it works out. If the Knight is as strong as a Bishop and pawn, or less than a pawn worse than a Rook, or better than three pawns, you should be able to show it experimentally. (But this does risk the board being spammed with hundreds of meaningless games played against nobodies.)
I decided to pit two Shredder engines rated at 1200 elo against each other, the only difference being one of them values knights at +1 pawn. (I don't know what value Shredder normally assigns to knights, but 3.25 is often used in engines. So I'm guessing the adjusted knight value would be 3.25 + 1 = 4.25)
The tournament is only up to 70 games right now, and the results are still evolving, but it seems the penalty for the higher knight value is in the neighborhood of -40 or -50 elo. (Not a huge penalty, but significant.)
I'm guessing that the penalty might be much larger at higher elo levels.
After 200 games, the penalty is about -30 elo at a 1200 elo rating.
depends on the position