Two key phrases:
1. Chess playing software - Where are we at with chess software? I hear so much talk about Rybka this and Rybka that by GMs on this site, as though it's the holy grail for calculating best moves, or in post analysis: Was that the best move I could have played?
It sounds like Rybka has satisfied the GMs regarding the practical side of chess: evaluating the position and arriving at the perfect answer. Has Rybka solved chess, as it relates to finding the best move to play in any given chess position? That would be wonderful. Isn't that the only thing that truly matters to chess players around the world? I don't believe any human has this rating, yet.
Rybka's current rating is a staggering 3238!!!
http://www.chess.com/news/rybka-wins-computer-world-chess-championship
Now, if some here are concerned with the possibility that chess may be a game that always ends in a draw, like tic tac toe when played perfectly, well, no one's perfect. Gary Kasparov may be perfect when it comes to chess: By that, I mean Mr. Kasparov may always be able to calculate the best move when his brain is well rested. However, we will never really know due to mental fatigue.
Computers never get tired, humans do, thus, human calculations get worse as time on the clock heads towards zero. If Gary Kasparov were only required to calculate 5-10 positions in one sitting, take a break, rinse-repeat, would he arrive at the same answers that Rybka spits out? If not the exact same, at least answers of equal quality? A human Rybka?
2. When people ask the question: Can chess be solved, what are they asking?
Are the number of atoms in the universe relevant to this discussion. There are 64 squares, however, not all of them are relevant all of the time, to humans. Example: When White is in check and only has one move to get out of check, how many of the 64 squares will the human scan, how many squares will the computer scan before arriving at a decision? You see, the computer needs to do what a human does not need to do: scan the entire universe of possibilities to calculate the best possible move. IBM did that with Deep Blue some years ago. I believe it's called brute force calculations. The software of tomorrow needs to be written in such a way that computers calculate more like humans, in order to avoid the unneccesary brute force calculations done today. Computers will not have the processing power in my life time to solve chess, if done by brute force. The article below sheds light on brute force calculatiuons as it relates to chess.
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An excerpt from an article I found relevant to this topic of discussion:
Deep Blue (the cost of the Deep Blue project from 1985 to 1997 is estimated to have been over $100 million), which was a massively parallel RS/6000 SP based computer with 32 processors that could evaluate 200 million chess positions per second.
If Deep Blue's computing power is compared with its chess rating, assuming Deep Blue was a chess master (rating 2200) in 1985 and equal to the World Champion in 1997 (chess rating 2800+), we can see a dramatic acceleration of the number of chess positions per second necessary to achieve a significant gain in chess rating. On average, the number of positions per second evaluated by Deep Blue increased by a factor of 2.2 times the number of positions per second every year, and an average of two years passed for every 100 point chess gain in Deep Blue's rating.
As a result, if Gary Kasparov's chess rating had been 2900, rather than 2820, it would have taken IBM at least another two years to develop a computer that could beat him.
What is interesting, however, is that it would have required calculating nearly 1 billion positions per second (969,289,665) to reach the chess rating of 2900.
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I see your point NYTIK. However, in my detailed analysis, I demonstrated that it is PHYSICALLY impossible to possess more moves than atoms to begin with. If the universe is indeed INFINITE, then there are infinite atoms. CASE CLOSED.
The atoms vs. moves statement was coined SIMPLY to illustrate that the number of possible moves is mindblowing. Just like the word googol was coined to illustrate a 1 with 100 zeros after it.
Allow me to end this debate here and NOW.
In the documentary Cosmos, astronomer and broadcast personality Carl Sagan estimated that writing a googolplex in base-10 numerals (i.e., 1 followed by a googol of zeroes) would be physically impossible, since doing so would require more space than the known universe provides.
Translation, the known universe is the CONTAINER and everything else must fit inside it. Googolplex is therefore a CONCEPT. Chess moves are a reality. A FINITE reality.
Our universe CAN contain the number of chess moves and it does. Your proverbial elephant in the refrigerator works for the elephant being googolplex and the frig being the universe. BUT in our case, the # of chess moves is just a slice of pizza in the frig. For anything BIGGER than the frig is just a CONCEPT, and chess is not a concept, but a FINITE GAME.
Class dismissed.
teacher_1 is an anagram for cheater_1...