I don't know but I don't think that would be extremely useful. Many games are new within 10-12 moves, often sooner, with the exception of some really booked up people and high-level players. What I mean by that is after 10-12 moves, no games would exist in the database that match the current game being analyzed.
So they would quickly run out of valid positions to match against.
I was wondering if anyone knows of any chess engines that are purely based off of analyzing a large repetoire of high level matches and going through the win rate of each move played in a situation.