tactics

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Avatar of Dralmar
Can u explain why you only get one point for a correct answer but lose 14 if u get it wrong?
I dont understand the valuation system.
You are rushed to get the answer and if u take time get a measly 1 point
Avatar of ZephC

I say that the rating of the tactics depend... Which that is pretty easy to say actually......

Avatar of Dralmar
Huh?
Avatar of IMKeto
Dralmar wrote:
Can u explain why you only get one point for a correct answer but lose 14 if u get it wrong?
I dont understand the valuation system.
You are rushed to get the answer and if u take time get a measly 1 point

Tactics are about learning, pattern recoginition, and increasing the number of patterns that you know.  As long as youre more  concerned about the rating, your progess will suffer.

Avatar of Dralmar
I could care less about the tactics ratings. I would just like to understand the logic behind them.
Anyone from C.com can explain it?
Avatar of Leffa

 I asked similar question earlier too.
https://www.chess.com/forum/view/general/tactics-rating-dropping-down
And answer was fully explained here.
https://www.chess.com/blog/News/chess-com-dev-update-april-28-2017

 

New thing about tactic trainer is your personal "target time" which depends on your rating compared to tactics rating.
So for example: If tactic is much lower than your own rating, you must be faster to get 100%. Being too slow and getting right answer will give only +1.

Avatar of lfPatriotGames
Dralmar wrote:
Can u explain why you only get one point for a correct answer but lose 14 if u get it wrong?
I dont understand the valuation system.
You are rushed to get the answer and if u take time get a measly 1 point

Dont you think that's completely fair? In the game of chess you are penalized very heavily if you get something wrong. Meaning if your opponent sees your mistake you lose. So a point loss in tactics of 14 is really not that much. If you take your time and get it right, it should be a point gain of zero, or maybe one. 

I play almost only fast games here, but when I play friends we usually dont use a clock so it's easier to see good moves. So to me it makes sense that rushing and getting it wrong should be a big penalty, where taking your time and getting it right should be a very small reward.

Avatar of sathishv23
Dralmar wrote:
Can u explain why you only get one point for a correct answer but lose 14 if u get it wrong?
I dont understand the valuation system.
You are rushed to get the answer and if u take time get a measly 1 point

I also agree with Dralmar

Avatar of MitSud
Completely harder puzzles (compared to your rating) fast and correct gets you more points (up to 14), getting them wrong will take away fewer points than an easier puzzle which will likewise give u fewer point if u get them correct.
Avatar of dk-Ltd
Dralmar wrote:
Can u explain why you only get one point for a correct answer but lose 14 if u get it wrong?
I dont understand the valuation system.
You are rushed to get the answer and if u take time get a measly 1 point

because before about a year they decided to change their tactics to bullet tactics where being fast is valued 10 times more than getting the tactic right. In a way they dumped their tactics down. I stopped doing them ever since.

Avatar of dk-Ltd
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Avatar of Dralmar
I played in many tourneys when in college. Speed chess was considered a no-no (see Searching for Bobby Fischer).
Openings were played quickly to save clock time. The mid game you took your time. U had 90 minutes to make 40 moves and if u made ur 40 you had another 90 min to make the next 40.
The clock was to see that players had ample time but could not take forever. The game was not about “speed”.
In Tactics the “wrong” move is often not a losing move, just not the best. Yet u r penalized for using time to “solve”, time that would not hurt u in a tourney.
I feel they are placing too much emphasis on time - awarding or penalizing for speed which use to be an issue only over the course of the whole game and only if took too much to make 40 moves. The world championship allowed 3 hours for each player for their 40.
Personally I hate speed chess. I feel speed is not what the game is about and certainly was not why clocks were introduced. Chess was played for centuries without them.
I understand the need in tournaments - to keep the game times from becoming inordinately long - not to make them fast.
In Tactics i feel too much value i placed on speed.
As I said, I don’t care about the “score”.
But I do care about the training method and goals.
Avatar of lfPatriotGames

The training methods and goals are part of the score. Chess is a game where they keep score. One player wins, one players loses, or it's a tie. The clock is used to keep score also. If one player uses up all their time, they lose. The reason the penalty seems high for a failed tactic is because of the training methods and goals. So speed is oviously a huge factor. It doesn't make sense to gamble on a quick guess when in a real game that quick guess can often lose the game. So when you say chess has been played for centuries without clocks that's true, and it still is played without clocks. I play without one. But the game of chess has also always been timed, just not always with clocks. There has always been a time limit, unless both players agree othewise. So solving tactics must include a time factor because the game itself includes a time factor.