Chess doesn't need to be solved, it's not a problem. It's a GAME.
True or false? Chess will never be solved! why?

The question of whether there is a forced win from the starting position or if the game is drawn with best play from both sides is the "problem". This is the question at the heart of "solving" chess.

Chess is 10^43 problems, a fraction of which are solved. Some of these "solutions" have changed over the past century or two. Here's one that was solved by Alexei Shirov but that continues to defy computers:
Shirov Test


Depends on your definition of "solved" Most really good players know that with best moves for both sides--chess is a draw.
Depends on your definition of "solved" Most really good players know that with best moves for both sides--chess is a draw.
I'd have thought that, in a lot of board positions, it is impossible to prove with certainty that any given move is best. Bear in mind that, up to the 25th move, for example, mathematicians say that the number of different positions that could possibly arise is astronomically huge.

Pretty simple question: we have tablebases (perfect play / result) for 7 pieces (I think they're called Nalimov). For chess to be solved, we need tablebases for 32 pieces.
32 - 7 = 25.
Long way to go.
Or not?
Put like that, it doesn't seem that big a deal. Given the exponential nature of the beast however...

7- men tablebases are called Lomonosov, and 32-men tablebases would need to be stored some six times the atoms that consist Earth. So, these tablebases may be invented by aliens which live in a much bigger planet... :P

7- men tablebases are called Lomonosov, and 32-men tablebases would need to be stored some six times the atoms that consist Earth.
Are you sure you do not mean six orders of magnitude bigger?
Even that sounds "little" to me.

Computing power is growing exponentially. And from what I'm told, the big breakthrough is only another 6,7 years away.
Everyone who has underestimated the potential of computing power over the last 60 years has eaten their words. Try not to jump onboard with them.

Computing power is growing exponentially. And from what I'm told, the big breakthrough is only another 6,7 years away.
Everyone who has underestimated the potential of computing power over the last 60 years has eaten their words. Try not to jump onboard with them.
Moore's empirical law is powerful. But Shannon's entropy is stronger.
There is a physical limit to the amount of information that can be stored in a finite place.

7- men tablebases are called Lomonosov, and 32-men tablebases would need to be stored some six times the atoms that consist Earth. So, these tablebases may be invented by aliens which live in a much bigger planet... :P
You don't need storage if you have enough calculate power as given a position previous ones have no influence over the game

7- men tablebases are called Lomonosov, and 32-men tablebases would need to be stored some six times the atoms that consist Earth. So, these tablebases may be invented by aliens which live in a much bigger planet... :P
You don't need storage if you have enough calculate power as given a position previous ones have no influence over the game
If you are recalculating at each move, you have no storage issues, but electricity only moves at the speed of light.

7- men tablebases are called Lomonosov, and 32-men tablebases would need to be stored some six times the atoms that consist Earth. So, these tablebases may be invented by aliens which live in a much bigger planet... :P
You don't need storage if you have enough calculate power as given a position previous ones have no influence over the game
Huh?
You either don't know what a tablebase actually is, or you have no idea how brute force calculation is done. I would rather risk to say both.
Oh, and Moore's law is dead since several years ago, but apparently some people failed to notice.

Yeah, what pdela described is a perfect engine, not a tablebase -- and the only way to confirm you had a perfect engine is if you also had the 32 man tablebase to verify against.

The whole point of a tablebase, by the way is to persist in storage a comprensive result set of some very intenstive and lengthy calculations so that you don't have to repeat those calculations every time a position needs to be evaluated. Naturally, you don't need a tablebase if you can just generate the tablebase every time you want to evaluate a position.... you just need an eternity.

You don't need storage if you have enough calculate power as given a position previous ones have no influence over the game
Huh?
You either don't know what a tablebase actually is, or you have no idea how brute force calculation is done. I would rather risk to say both.
Well, if we forget about alpha-beta pruning and that kind of stuff, we can program brute force to be just what it means. Something like:
-to analyze position i: check if it is a checkmate, otherwise:
--sort out the m legal moves
--for j=1 to m, repeat on position i+1 that results from move j of that list
You only need to store the chain of moves in one line. (You can recalculate the "ordering" each time you climb up in the recursion chain)
Needless to say, this is ridiculously inefficient, even inflating current computing power by a factor of 1,000 (~2^10).
Except that it's a very flawed assumption to assert that Moores law will continue to hold for the next 520 years.