Yeah, Kaufman made me look at rook pawns differently, I count it as a very small plus to capture a rook pawn toward the center in the opening or middlegame (everything else being equal).
It doesn't seem you appreciate though how dangerous an "outside passed pawn" is though. A passed d pawn blockaded by a knight doesn't hurt he knight nearly as much as a rook or knight pawn pawn. A passed rook pawn, whether it can queen or not, will decoy enemy forces out of position.
Unless it's a pawn or knight endgame, and in some other situations... then rook and knight pawns are much more valuable than center pawns heh.
Not sure where you get your information from. Rook/knight (and even bishop) pawns have drawing themes that other pawns simply do not have:
King vs rook pawn -- two drawing techniques, not present with any other pawn
King vs knight pawn -- one stalemate theme, not present with any other pawn
Knight plus rook pawn vs king -- two drawing themes, not present with any other pawn
Bishop plus wrong-colored-rook-pawn vs king -- a well known draw, not present with any other pawn
Rook plus pawn vs rook -- to quote Mueller "in rook endings a pawn at the edge is usually weaker than other pawns"
Queen vs pawn -- should be won unless it is a rook or bishop pawn, then there are drawing themes not present with any other pawn. To quote Mueller "a rook's or a bishop's pawn on the seventh rank draws against a queen if the attacking king is outside the winning zone"
I could go on. Of course everything depends on concrete calculation of specific positions, but in general it is easier to win with/harder to draw against central pawns, while the opposite is true of pawns near the edge...making them generally more desireable in an endgame, and therefore more valuable.
That's true, there are a number of technical endgame positions in books and... pretty much any I can think of involve better winning chances with center or bishop pawns or increase drawing ability for rook and knight pawns.
But in practical / complex endgames (many pawns) in a pure pawn endgame or knight endgame obviously the ability to create outside passers gives a big advantage. That's all I meant.
As for being advantageous, the knight pawn is the most versatile pawn for creating the rook vs queen fortress... for a bit of trivia