okay, but what is the correct thinking that I need to get to?
What Does 'Chess is 99% Tactics' Mean??
okay, but what is the correct thinking that I need to get to?
Like I said earlier, a better way to look at it is everything is based on piece activity / control of squares. Not only the general value of the pieces, but winning the game means you control all the free squares around an enemy king plus the square it's standing on. From this I think you can derive all of the various strategies and tactics.
But like you seem to be aware, all the ideas in the world can't help you if you can't find and calculate forcing moves that win material. So if you need to improve tactics, certainly that's important... it's just not the basis of chess.

My take on this is that 99% of people who play the game are bad at tactics. Indeed, here that would be the under 1800 crowd (and I'm one of them) who constantly make ridiculous tactical blunders and need to work on them hard. Without tactics, there's no chess. Of course, 99% of people who play the game are bad at it. Sorry if this is too harsh, don't mean to offend anybody...

Simply put, it is the view that 99% of all chess games are won from outright tactics, and not lasting positional domination or 'grinding' a win from a positional advantage.

okay, but what is the correct thinking that I need to get to?
Like I said earlier, a better way to look at it is everything is based on piece activity / control of squares. Not only the general value of the pieces, but winning the game means you control all the free squares around an enemy king plus the square it's standing on. From this I think you can derive all of the various strategies and tactics.
But like you seem to be aware, all the ideas in the world can't help you if you can't find and calculate forcing moves that win material. So if you need to improve tactics, certainly that's important... it's just not the basis of chess.
controlling squares is based on how the pieces move, which means that squares are "controlled" based on which tactical possibilities control the squares. i.e. a knight positioned to control e4 only controls it based on other tactical factors, like how many pieces the other player has in what positions relative to that square. I thinks it's just semantics. 2 different ways of saying the same thing.
Puzzles are great but they come about through a positional error made by one of the sides. The better a player is at spotting positional errors and punishing them through a forced tactical combination, the stronger they will be. So it isn't just tactics although tactical strength is massively important.
In the position from which the game starts there are no tactics. The opposing armies are not in contact. There are no threats, checks or captures available. But if white advances a pawn two squares and black offers a gambit tactics have arrived. And they proliferate from there at a rate.
Tactical shots occur in your games at the rate of two or three or four per game not because that is the number of tactical opportunities that come up but because of your own limited vision and that of your opponent. If you both did tactics puzzles daily for a while you would both start to see more.
Consider computers. When I was a young man Botvinnick and others were busy devising programmes to play chess. They achieved lowish club standard. It was thought that in a couple of hundred years of work they would reach master standard. Of course that has proved nonsense. They are now immeasurably stronger than the best human players. They just number crunch the position three, four, five, even six moves deep and find enormous numbers of tactical opportunities. It makes them superbly strong players.
A world champion class human player can, once every couple of hundred games, drive a computer into a position devoid of tactics where a strategic appreciation of what will happen a dozen or more moves ahead is what is needed. The computer cannot number crunch that far ahead and is now lost.
But it is once every couple of hundred games. The ninety nine per cent figure is astray. It needs to be closer to ninety nine point nine recurring.

okay, but what is the correct thinking that I need to get to?
What do you do if there are no tactics?

It is like boxing... the knockout and power blows are insanely important, but the best fighters learn to avoid receiving them and are always trying to deliver them when their opponent allows, so the theme is constantly present, as tactics are in all chess games, including among GM's, even though computer analysis would seem to argue against this.
okay, but what is the correct thinking that I need to get to?
Like I said earlier, a better way to look at it is everything is based on piece activity / control of squares. Not only the general value of the pieces, but winning the game means you control all the free squares around an enemy king plus the square it's standing on. From this I think you can derive all of the various strategies and tactics.
But like you seem to be aware, all the ideas in the world can't help you if you can't find and calculate forcing moves that win material. So if you need to improve tactics, certainly that's important... it's just not the basis of chess.
controlling squares is based on how the pieces move, which means that squares are "controlled" based on which tactical possibilities control the squares. i.e. a knight positioned to control e4 only controls it based on other tactical factors, like how many pieces the other player has in what positions relative to that square. I thinks it's just semantics. 2 different ways of saying the same thing.
Well, it influences e4 regardless of what is on e4, and regardless of how many enemy pieces are also influencing e4.
But sure, if you adopt a really board definition of tactics, then it's saying the same thing. However the standard definition of tactics is a sequence of forcing moves (captures, checks, threats) to win something (position, material, or mate).
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When I calculate, in most positions it's not even forcing moves, and I'm just evaluating the end positions for piece activity, and trying to find a mover order that's most efficient.
okay, but what is the correct thinking that I need to get to?
What do you do if there are no tactics?
You create some.
lol
If that's your real answer then you're terrible

okay, but what is the correct thinking that I need to get to?
What do you do if there are no tactics?
You create some.
lol
If that's your real answer you're terrible
This is why i post my usual "Tactics vs. Strategy" post when these come up. I then leave it at that because for whatever the reason, it brings out the insanity in people. And it always seems that the "pro tactics" people get all bent over this.
The Difference Between Chess Strategy and Tactics
Tactics and Strategy are often confused by chess beginners and novices. Here is an explanation of the two.
Tactics
A tactic is a short sequence of moves, usually involving an attack or capture, that attempts to make an immediate tangible gain. Tactics are the first thing you look for when considering any move. The common tactics have been given names to distinguish them. Some of the most common ones are:
- Forks
- Pins
- Skewers
- Discovered Attacks
- Removing the Guard
Strategy
When you aren't able to take advantage of a tactic, you turn to strategy. A strategy is a long term plan or idea. It is usually based on positional considerations, rather than attacks and captures. Some of the common positional elements that form the basis for strategy are:
- Piece Mobility
- Piece Safety
- King Safety
- Pawn Structure
Tactics and strategy are intertwined with one another. Strategic moves often have the objective of setting up future tactical maneuvers, and vise versa.
For the novice player, tactics is by far the more important consideration. Almost all games below the master level are won and lost through tactical mistakes. This thought should guide the study of the improving player. If you want to improve fast, study tactics!
Everything else is built on tactics. A good position is good based on the tactical possibilities it contains. So positional play is simply long-range tactical play. Openings are built out of the tactical possibilities they create. Endgames are nothing but tactics in the endgame.
It's kind of like saying a brick wall is built out of bricks. yes you have to plan it and do the work, but it's still built out of bricks
If you hope to improve, you need to get past this incorrect thinking.