When a game is considered as draw??

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Juliette4chess

Hi,

Yesterday I was playing OTB chess match with a friend. I have only 1 Rook & king and my opponent had only king with no pawns.

Is there any rule that says I have to checkmate in say 10 moves or so?

I knew he lost his game but K+R takes little bit more moves to mate.

So he was saying like if there is only king and if I don't checkmate him in next 5 moves after last pawn recapture he was saying that is draw?

Is it true?

Please advise.

It would be great if someone can share similar game.

Thanks a million!

Juliette

Diakonia

KR vs. K - the only rule is you have 50 moves to mate him in.  

aflfooty

Hi Juliette-4chess,

The answer to your question is below.SmileSmile

 

Generally, with correct play, it is possible to checkmate with a Rook and King in 15 to 20 moves. One of the dangers is that a draw may result due to the 50 move rule .

aflfooty
[COMMENT DELETED]
Juliette4chess

Thanks for confirming.

I checked on Wikipedia there were only standard rules so I just wanted to confirm.

xlote

There are many ways that a game can be declared a draw. There are 2 categories:  1) automatic & 2) opponent claim.  Automatic draws are stalemate & insufficient mating material. For automatic draws Chess.com will usually stop the game and declare a draw (I'm not sure if this is true for faster time controls like Bullet).  For opponent claim draws, like repetition of position or 50 move rule, chess.com will show a button once the situation occurs.  Your opponent must push the button to claim the draw or you can keep playing and try to win.

Isotonic

Unless there is a time limit I can,t see the problem.

Sqod

(p. 24)
10.7   The game is drawn when one of the follow-
ing endings arises, where the possibility of a
win is evidently excluded for either side:

(a) king against king,

(b) king against king with bishop or knight,

(c) king and bishop against king and bishop,
with both bishops on diagonals of the
same colour.

10.8   The game is drawn when a player having the
move claims a draw and demonstrates that at
least the last 50 consecutive moves have been
made by each side without the capture
of any piece and without the movement of
any pawn. This number of 50 moves can be
increased for certain positions, provided that
this increase in number and these positions
have been clearly established in the Laws of
Chess (Article 10.9).

10.9   The number of 50 moves mentioned in
Article 10.8 will be extended to 100 moves for
the following positions:

(a) king, rook and bishop against king and
rook;

(b) king and two knights against king and
pawn if the following conditions are met:
   (i) the pawn is safely blocked by a
knight;
   (ii) the pawn is not further advanced
than:
(p. 25)
for Black: a4, b6, c5, d4, e4, f5, g6 or
h4;
for White: a5, b3, c4, d5, e5, f4, g3 or
h5.

(c) king, rook and pawn versus king, bishop
and pawn, if:
   (i) white has a pawn at a2, black has a
pawn at a3 and a black-squared
bishop, or
   (ii) white has a pawn at h2, black has a
pawn at h3 and a white-squared
bishop, or
   (iii) conditions of (i) or (ii) with colours
reversed and therefore a black pawn
at h7 or a7 and white having a pawn
at h6 (with a black-squared bishop) or
at a6 (with white-squared bishop).

10.10   A proposal of a draw under the provisions of
Article 10.4 may be made by a player only at
the moment when he has just moved a piece.
On then proposing a draw, he starts the clock
of his opponent. The latter may accept the
proposal, or he may reject it either orally or
by completing a move; in the interval the
player who has made the proposal cannot
withdraw it.

(p. 26)
10.11.1   The right to claim a draw under the provi-
sion of Article 10.5 belongs exclusively to a
player--

   (a) who is in a position to make a move
leading to such a repetition of the posi-
tion, if he first declares to the arbiter his
intention of making this move, and
writes this move on his score-sheet; or

   (b) whose turn it is to reply to a move that
has produced the repeated position.

(p. 26)
10.12   If a player claims a draw under the provisions
of Articles 10.8 and 10.11, the Arbiter must
first stop the clock while the claim is being
investigated.

   (a) If the claim is found to be correct, the
game is drawn.

   (b) If the claim is found to be incorrect, the
arbiter shall then add five minutes to the
claimant's used time. If this means that
(p. 27)
the claimant has overstepped the time
limit, his game will be declared lost.
Otherwise the game will be continued
and the player who has indicated a move
according to Article 10.11.1 (a) is obliged
to execute this move on the chessboard.

   (c) A player who has made a claim under this
article cannot withdraw the claim.

Kazic, Bozidar, Raymond Keene, and Lim Kok Ann. 1985. The Official Laws of Chess and other FIDE regulations. London: B. T. Batsford Limited.