Engines can give drawn positions a big score, like +2
Engines can also give lost positions 0.00
So I'm not sure using engine evals is useful.
Using something like "making the position harder to play" is not useful either because it's relative to the opponent. An imaginary perfect player may always put maximum pressure on their opponent, but even so, if we're just talking about a perfect game and not a perfect player I think a good definition is one where the true eval (win/draw/loss) never changes.
You were talking about being down 6 full centipedes--that is your quote.
I said centipawns. That is a unit of measure for POSITIONAL analysis... just wow.