I'll say it again: you do not need to check every position to prove solvability.
There's no need to prove solvability. Of course it's solvable.
Also as I said in #26.
I don't mean in a weak form. I mean absolutely. Also I don't mean theoretically. I mean in this universe with physically realisable computation. My point is that the talk of position complexity does not address the actual problem discussed because not all positions need to be visited. Strategies can be proven correct and optimal without visiting all positions, and strategies can apply to piece patterns, not just individual positions.
Ok, that's not unimaginable, but it doesn't seem practically possible. Sure for extremely simple positions like forced mates you can prove a win without exploring every position. But finding some strategy or algorithm to be used on complex positions seems as unlikely as other big breakthroughs... even more unlikely than say quantum computing when no one is interested or working on such a thing.
Although I do think it's much more interesting than the brute force method that quickly became the focus.
So with all this being said its safe to say that were not ever likely to solve chess even a thousand years from now and even taking into account how vastly improved technology will be then. So next: is chess a draw with both sides playing ABSOLUTE? Logically the facts point to yes. So bottom line we will never reach solvability with computers and if we were able to hypothetically it would result in every game being a draw.
Interesting...very interesting. How can a game that is a draw by its own essence be so compelling to us. What does that say about our intellect?