BUG! When you put checkmate Disconnect

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It's unbelievable! I had a strong internet connection during the whole game and when I put checkmate IOS app lagged and told me after 15 seconds that I quit the game while I was still in the game!!! Really?)
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I have screenshots of checkmate and all these lags
Avatar of Martin_Stahl
guardrose wrote:
It's unbelievable! I had a strong internet connection during the whole game and when I put checkmate IOS app lagged and told me after 15 seconds that I quit the game while I was still in the game!!! Really?)

 

The client side isn't official and it's possible to lose connection or lag to the Live server process where your move doesn't make it before time is out. The server process keeps the official clocks.

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Martin_Stahl написал:
guardrose wrote:
It's unbelievable! I had a strong internet connection during the whole game and when I put checkmate IOS app lagged and told me after 15 seconds that I quit the game while I was still in the game!!! Really?)

 

The client side isn't official and it's possible to lose connection or lag to the Live server process where your move doesn't make it before time is out. The server process keeps the official clocks.

What do you mean by unofficial client? It was latest official client under IOS

Avatar of Martin_Stahl
guardrose wrote:
Martin_Stahl написал:
guardrose wrote:
It's unbelievable! I had a strong internet connection during the whole game and when I put checkmate IOS app lagged and told me after 15 seconds that I quit the game while I was still in the game!!! Really?)

 

The client side isn't official and it's possible to lose connection or lag to the Live server process where your move doesn't make it before time is out. The server process keeps the official clocks.

What do you mean by unofficial client? It was latest official client under IOS

 

I don't mean the client. What I mean is that the Live server process in the chess.com datacenter is the final arbiter, official score keeper, and clock tracker. When you make a move on the clock it is not committed until the Live server receives it and if the move is received after the official clock has flagged the player (after adjustments for lag) then the move isn't counted.


So, what you see on the client isn't the official state until the server accepts it.