incorrect counter
There are lag adjustments.
https://support.chess.com/article/423-why-did-the-clock-times-suddenly-change-the-clocks-seem-broken

If you look at the games in the archives, you'll see every move took some time. Though it's possible that you're seeing premoves: https://support.chess.com/article/642-what-are-premoves-and-how-do-they-work
Also, it could be possible that the clock on the client side has issues, but the server keeps the official clocks and the values in the archive will be correct in that case. But clocks increasing is a sign of lag compensation and potentially lag between you and the site server
As said, it's possible the client code did not update the clocks, buy those clocks are not official and time was actually used for reach move. Look at archive and you can see the official timestamps and clocks.
But they do lose time for each move, regardless of if the client timer changes, unless you're playing a game with increment.
The server keeps the official clocks and handles lag compensation as explained in the link above. Each move takes some time and if you lost on time, your lag or disconnects must have been high/long enough that your time ran out faster than your opponent's did.
I have superfast WiFi, newest iPhone, i clean out cookies ed regularly, the connection in the right corner gives 4 stripes. So I believe it’s the server of chess.com that just cannot keep up anymore. In the weekend it’s the worst! Probably because a lot of people are playing.
Please fix problem! Bulletgames are no fun anymore this way😡!
I have superfast WiFi, newest iPhone, i clean out cookies ed regularly, the connection in the right corner gives 4 stripes. So I believe it’s the server of chess.com that just cannot keep up anymore. In the weekend it’s the worst! Probably because a lot of people are playing.
Please fix problem! Bulletgames are no fun anymore this way😡!
As far as I know, they work the same way now as they have for the last 10 years. However, I have read that the site has been adding virtual server capacity instead of relying solely on a physical server farm. It is possible the use of those virtual servers is having some effect on the lag adjustments you got used to over 77,000 games.