He resuelto puzzles, pero a pesar de responderlos bien me resta puntos, al revisar el puzzle vi que la forma en la qué lo resolví era correcta y aun así me esto 25 puntos, no se si sea una fallo en la aplicación o a que se deba
why is Chess.com giving so easy puzzles?
They don't repeat that often. 🤔
Sorry to be boring, but we were encouraged to give feedback, so here I am, giving feedback! I have lost count of the number of times I have a Bishop on the a1-h8 diagonal, sac a Queen on h7 and bring a rook to the h file to deliver mate on h8. It is one of the most common motifs in puzzle rush, but I am getting this pattern over and over again when my settings are supposedly 'Extra Hard'. I would be surprised to see a 1200 get this wrong in all honesty. My rating has inflated to the ridiculous 4500, the only way it will ever come down to something realistic is if i am allowed to solve harder puzzles. Where are they? How high do I need to inflate my rating to start solving interesting puzzles?? The site has basically capped everything around 2200.

A small example, What is extra hard about a 1400 rated puzzle?? If I am getting 5 points a pop to get these right, what is to stop my rating inflating to 100,000?
A small example, What is extra hard about a 1400 rated puzzle?? If I am getting 5 points a pop to get these right, what is to stop my rating inflating to 100,000?
There are going to be some additional changes soon but you can't get that high if you tried. That's above the max value.![]()

I am getting much better puzzles now, though the ratings on some of them seem a bit weird.
I do have another question. How are the 'Target times' estimated on these puzzles? Some of them are crazy fast. I spent 6 minutes calculating one which doesn't lead to mate, doesn't win any material, but instead trades down to a winning K+p ending that takes about 12 moves to materialize. The target time is 9 seconds
. I don't care if you get Magnus down here, no human is getting that inside a minute at least.
I am getting much better puzzles now, though the ratings on some of them seem a bit weird.
I do have another question. How are the 'Target times' estimated on these puzzles? Some of them are crazy fast. I spent 6 minutes calculating one which doesn't lead to mate, doesn't win any material, but instead trades down to a winning K+p ending that takes about 12 moves to materialize. The target time is 9 seconds . I don't care if you get Magnus down here, no human is getting that inside a minute at least.
My understanding is that target time is/was determined my member solve times. Not sure of the exact algorithm, but if the time is really low, that means most members solved it quickly. I think at some point that value might be set and no longer change.
The more I do, the more I'm finding they're starting to get harder, I'll give it that...
Actually, I take that back. Still garbage. I just got served a one-move puzzle where the solution was to capture a hanging queen on the adjacent square. It was rated 2400
My understanding is that target time is/was determined my member solve times. Not sure of the exact algorithm, but if the time is really low, that means most members solved it quickly. I think at some point that value might be set and no longer change."

This is the puzzle... 9 seconds. Go!
I changed the puzzle setting to Extra Hard. I still get puzzles in the 1100 to 1400 range. Puzzles were the last reason I have a chess.com account. If they're going to mess up the puzzles, there isn't much point in having an account anymore to me. It's a bummer, too. I enjoy doing puzzles throughout the day.
My understanding is that target time is/was determined my member solve times. Not sure of the exact algorithm, but if the time is really low, that means most members solved it quickly. I think at some point that value might be set and no longer change."
This is the puzzle... 9 seconds. Go!
Puzzle rating is going to play into the puzzle as well. A lot of players don't calculate the lines and go by gut. That's what I did and solved it pretty quickly. In practice mode there's no timer but I think it was about 6 seconds
I dont play that many games (mostly some daily vs i friend) but i like doing puzzles. So my puzzle rating have always been lot higher then rating for playing.
How will "giving you a more meaningful rating that correlates more closely with blitz and rapid ratings" affect me? (Btw posting images in another place and not text that can be copied is really bad when needing to quote)
How will "giving you a more meaningful rating that correlates more closely with blitz and rapid ratings" affect me?
Your puzzle rating used to be your rapid rating +1000. More or less.
As I read “rating that correlates more closely with blitz and rapid ratings”, your puzzle rating should decrease to get closer to your blitz/rapid. What I can see with the the puzzle update in April, the opposite is true. People increased their puzzle rating.
Maybe the puzzle update we are waiting for will correct it. But where does that leave those who put time and effort into the puzzle since April? All in vain? What about subscribers?
A horrible rollout, where it seems like cc is still pondering over what to do. It is soon 4 months since the start of the rollout in April.
Small request, would it be possible to show the rating of the puzzle you have just solved on screen, rather than having it buried in the stats page.
Small request, would it be possible to show the rating of the puzzle you have just solved on screen, rather than having it buried in the stats page.
I know that the site has been deemphasizing rating in the Puzzle Points system. If you disable Collect Puzzle Points the olde puzzle interface is used and the puzzle rating is exposed.
Honestly, what happened to consistency? The amount of technical debt this site is building up is absolutely astonishing. Depending which device I am using, the site shows completely different things. Can I pre-move on mobile? Nope. Can I do it on my computer? Yes, ..but I have to be ok with the board showing a hypothetical position, rather than the actual position. If you asked users 'Should my pre move take precedence over the current position?' I guarantee you 99% of users would prefer to see the actual position. But somewhere down the line, someone has made an arbitrary decision which no user would agree with, but which has been standard UX for years. The same thing applies with not being able to pre move on mobile. It means mobile users basically can't play bullet. This inconsistency has hung around for YEARS now! Why are we messing around with the puzzle UI when such a glaring issue is left unaddressed?
I could make a MASSIVE list of things that need addressing on this site. None of them are huge, but small things accumulate. Allowing these small issues to keep building up is asking for disaster down the road. Who ever is the technical lead on this site needs to get back to basics, go through the site across all platforms and make sure that the user experience is consistent.
This puzzle roll out is symptomatic of a deeper issue which Chess.com needs to get on top of. The fragmentation of the UI/UX across devices and this tendency to roll out new features in a half baked state needs to stop, for your own sake.
... Can I pre-move on mobile? Nope. Can I do it on my computer? Yes, ..but I have to be ok with the board showing a hypothetical position, rather than the actual position. If you asked users 'Should my pre move take precedence over the current position?' I guarantee you 99% of users would prefer to see the actual position. But somewhere down the line, someone has made an arbitrary decision which no user would agree with, but which has been standard UX for years. The same thing applies with not being able to pre move on mobile. It means mobile users basically can't play bullet. This inconsistency has hung around for YEARS now! Why are we messing around with the puzzle UI when such a glaring issue is left unaddressed?
..Both mobile apps support premoving. Android has multiple premoves possible.
Regarding the position, I believe Android handles it differently than the web and that's a specific design decision based on the form.
As to there being differences, the development teams are different and the apps teams are smaller. There's only so much work that can be done and the site has to prioritize what it does, when it's going to be done, and what gets put in the backlog.
It has basically become puzzle rush. If I want to repeat patterns, I c an do that. I do puzzles to be challenged, not to mindlessly repeat basic patterns over and over again.
They don't repeat that often. 🤔