I loose about 2-3 games a week because of click-related errors. It's particularly bad when pieces are close together; you can select the correct piece, but in passing over or near another piece the cite will pick up the other piece, depositing your piece on a square you didn't intend. I'm not the only one; I also draw a good number of games because my opponent had the same problem and I'm not going to capitalize on such nonsense. I'm sure if I was a perfect person with a perfect mouse, this wouldn't happen, but if this is happening as frequently as it appears to be, the cite needs to improve. It would be pretty easy to program the games so that you only let go of a piece with a click, rather than merely releasing the button or doing something that the program interprets as selecting a different piece.
You can change options so you only can move by clicking the piece and then clicking the destination square or just use that move method if you have the default setting so both move types are on.
I loose about 2-3 games a week because of click-related errors. It's particularly bad when pieces are close together; you can select the correct piece, but in passing over or near another piece the cite will pick up the other piece, depositing your piece on a square you didn't intend. I'm not the only one; I also draw a good number of games because my opponent had the same problem and I'm not going to capitalize on such nonsense. I'm sure if I was a perfect person with a perfect mouse, this wouldn't happen, but if this is happening as frequently as it appears to be, the cite needs to improve. It would be pretty easy to program the games so that you only let go of a piece with a click, rather than merely releasing the button or doing something that the program interprets as selecting a different piece.