5/5 isn't Blitz

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Avatar of Optimissed

Recently they moved 10 mins blitz to rapid and I've a problem finding a new time control. I was a good 5 mins player otb but the slight lag and the slowness of using a mouse means that an increment is necessary at 5 mins. The problem is, it's very hard to get games at 5/2, which is about the right time control for Blitz.

The problem is that 5/5 simply isn't Blitz and shouldn't be regarded as Blitz.

Avatar of notmtwain
Optimissed wrote:

Recently they moved 10 mins blitz to rapid and I've a problem finding a new time control. I was a good 5 mins player otb but the slight lag and the slowness of using a mouse means that an increment is necessary at 5 mins. The problem is, it's very hard to get games at 5/2, which is about the right time control for Blitz.

The problem is that 5/5 simply isn't Blitz and shouldn't be regarded as Blitz.

Why would reclassifying ten minute as rapid change how you play? If you liked ten minute as blitz, there's no reason not to like it as rapid.

There have to be breaks between classes somewhere.   I thought the decision to reclassify 10|0 as rapid made a lot of sense.

 

Avatar of Optimissed

Because my best speed at rapid is 15 minutes?

Avatar of Optimissed

Anyway, the thread isn't about reclassifying 10/0 as rapid.

Avatar of Sven-Oliver

They have to draw the line somewhere. There will never be a definition with which everyone will be happy. Currently the defintion is that every game with less than 10 minutes but at least game (counting 40 moves for increments) is blitz. 5/5 is slightly less that 10 minutes after 40 moves, so it is considered blitz. Of course there is a great difference between 3/0 and 5/5, but there also is a great difference between 5/5 and 45/45. The end of the time controll ranges will alway be verryy different from each other and more like the end of the next time controll range. Shifting the borders around will only shift the problem around, but not solve it.

Avatar of Optimissed

The reason 5/5 isn't blitz is that some players use a strategy of running their clock right down to about 20 seconds and then playing defensively at one move per five seconds, waiting for a mistake. Since it's perfectly possible to play at 5 seconds per move and since such games are often 60 moves long and more, they are very often longer than ten minutes for all moves. If someone develops a skill at playing a flat rate of a move every five seconds, they are taking the game into something different.

Now, I wouldn't mind about this at all, except there's a big problem with it. I want to play 5/2 or 5/3 at the most, to make this strategy more difficult to execute by the offenders. Point is, it has become very hard to get games at 5/2 or 5/3 and you typically have to wait a long time for them. Since I think an increment is necessary to compensate for having to use the mouse and also the minimum lag per move that comes with online blitz, basically I've been stopped from playing blitz here, since they made 10/0 into rapid.

I know this is going to be a bit difficult for some people to follow. Independent thinking always is. happy.png