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Rating System?


Both the ELO and Glicko (which chess.com uses) systems expect your rating to go up or down based on the quality of opposition you face + how unexpected the result turned out to be. This rate of increase is dramatic during your initial games (called provisional status) but becomes smaller after the system gets to "know" what your playing strength really is (usually 15-20 games).
You are evidently past your "provisional" status which means your K (how much of a rating bump you can potentially win per game) is not as high as those who shoot up by playing vs. high-rated players during their first 10-20 games on the server. In other words, had your first 10 games been wins vs. really strong players, your rating would have grown a whole lot faster and you'd be "slow climbing" from a higher point on the mountain.
Agree that this slow climb to the top may test your patience, but it is definitely not as long as you claim it is.
To speed things up, you could
-Play really high rated players and try to win some big scalps.
-Avoid playing players who are rated 300-400 points lower than you. Not a practical use of your time from a ratings perspective.
- Obviously, play a lot more games in one sitting.
Regardless of what system is in place, your rating will ALWAYS follow your true playing strength if you play a large enough number of names.
Could anybody please explain the way the rating system works for standard chess? I was rated 1430 played a rated 1651 won the game went up 13 points.. then played a rated 1820 player won and went up 15 points. It would take years to get past 1600 at this rate. How are people getting to these high ratings?