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n9531l
iaistrike wrote:

Actually, there are six others.

Re #2219.  Not that it really matters, but there are only six ways to force mate in 2, not seven.

4xel
AacarlosDeeDeeRobins wrote:

chinmayT  mate in 2 move 1.Bf7+ look good but Kd7 ? if Rxf7 ? move 2? Qxf7+ Kd7 ?

 

You are not calculating right, you forgot it's checkers, not chess, captures are forced, and the more subtle house rule stipulates that capture by less precious pieces are forced, and by more precious pieces are prohibited. Hence Rxd7 is prohibited.

4xel
Cami3 wrote:

1.? +- 

Nice one!

 

1.Bd4, trapping the queen, the point being if 1...QxBd4, 2.Bd3-b6+ wins the queen, so Black's best try is probably 1...QxRa1.

iaistrike
n9531l wrote:
iaistrike wrote:

Actually, there are six others.

Re #2219.  Not that it really matters, but there are only six ways to force mate in 2, not seven.

My bad. There are twelve of them, including the original line.

verymaniacalkiwi

 

n9531l
iaistrike wrote:
n9531l wrote:
iaistrike wrote:

Actually, there are six others.

Re #2219.  Not that it really matters, but there are only six ways to force mate in 2, not seven.

My bad. There are twelve of them, including the original line.

OK, but to a problem composer, "six ways" means six key moves for White. Good problems only have one key move.

iaistrike
epicmatthew wrote:
Title: Lucky Attempt
White to Move and Be Up in Material Within 3 Moves:
Timmy_Two_Steps
epicmatthew wrote:
Title: Rook-mills!
White to Move and Even Out the Material Within 6 Moves:


 

For #2248, Why wouldn't black play 2...Rxd7 ? I don't see why 2...Ke8 is forced.

imsighked2

 

Travkusken
The deadly knight (black to move and win white's queen)

 

Travkusken
epicmatthew skrev:
Travkusken wrote:
The deadly knight (black to move and win white's queen)

 

It is highly unlikely that a player would not play 2. gxf3 after 1... Nf3+

Black's move 1...Nf3+ wastes a knight.

Also, in your following proposed sequence, White's move 3. Kh1 is also unnecessary.

If you would've liked the black night on g5 to check on f3, just move the white pawn on g2 on g3.

Thank you (: And have a good day there

you're wrong, Nf3! is completly crushing and the mating sequence after gxf3 is forced.

4xel
epicmatthew wrote:
Travkusken wrote:
The deadly knight (black to move and win white's queen)

 

It is highly unlikely that a player would not play 2. gxf3 after 1... Nf3+

Black's move 1...Nf3+ wastes a knight.

Also, in your following proposed sequence, White's move 3. Kh1 is also unnecessary.

If you would've liked the black night on g5 to check on f3, just move the white pawn on g2 on g3.

Thank you (: And have a good day there

 

 

Epicmat, your tactic skills are awful, you should definitely improve them, ideally before discussing and posting puzzles. in the mid time, check your puzzles and the ones of others with the help of an engine (eg; on chess.com via board analysis), playing the move you thought were best and have them refuted.

Piperose

null

Mate #2

Solution (Nd4)

G. Heathcote, "American Chess Bulletin", 1911

n9531l
RecarnationOfBobby wrote:

piper its very easy.

Of course it's easy. The solution was given to you.

Quite a tricky problem.

Travkusken
Roman Toran Alberto vs Mikhail Tal 1961 (black to move and get a winning endgame)

 

arel0ve
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arel0ve

White move. Find once move that can win or draw position.

ZlyphrrPlayz
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arel0ve

#2251 good move but better, I think is Bxd5. I'd find it move in game and win.
After that if Rxe1 then Bxf7+ and Qxd6 and easy win.

Travkusken
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