endgame puzzles

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n9531l

I guess I'm still following this thread to see if Stephenson2 will ever tell us what these "morans" are he keeps talking about.

n9531l

Here's one that's a little tricky.

White to play and mate in 7.



RichardChen5064
black to DRAW in 1
RichardChen5064

FYI For the last puzzle, taking the queen is good but black is still losing due to the white rook and the 3 pawns and black's rook and the ONLY pawn. It creates a 3:1 majorty and white will promote and win easily

n9531l

Richard, in the last puzzle, how were you planning to continue for Black after 1...Rh3 2.Rxh7#?

RichardChen5064
n9531l wrote:

Richard, in the last puzzle, how were you planning to continue for Black after 1...Rh3 2.Rxh7#?

this puzzle is actually from a real game and it is not played in that way.

n9531l

But you should still try to make a good puzzle. You could have said, "If 1...Rh3, how can White blunder and stalemate Black instead of mating in one move?"

RichardChen5064
really funny/wacky puzzle. (1st move has two possible answers but the puzzle can only contain one. )
n9531l
RichardChen5064 wrote:
really funny/wacky puzzle. (1st move has two possible answers but the puzzle can only contain one. )

Richard, is this one also from a real game? Is that why you have White drawing an easily won position?

Varad-ad
Good day my name is Varad.
RichardChen5064
 
Robert_New_Alekhine

When you didn't stop at 2.Rxb2, I stopped watching. 

AdamDoncreek

#1 - It's easy, very easy not big idea.
One easy checkmate!

#2 - It's really nice played, my favourite it's the pin you can safe one figure, that other dies....

#3 - In the third I think that there is a problem!

#4 - The 1/2 - 1/2 it's a strange one, I think that the sacrafices are brutal.


#5 - Wow, I didn't saw it at first.


AdamDoncreek
n9531l написа:

Here's one that's a little tricky.

White to play and mate in 7.



Fix it, I think it doesn't works!

Also

#IcyVipper

#1 - First it's very interesting one, I will have it in my mind for some other times in such trouble I go.

#2 - That's kind of difficult, you can show also this with the knights checkmate it's another pretty odd.

#3 - Great, another odd.


Richard, that was one nasty game (ECO: B00 | 1/2-1/2)

n9531l
AdamDoncreek wrote:
n9531l написа:

Here's one that's a little tricky.

White to play and mate in 7.

Fix it, I think it doesn't works!

What do you mean by "it doesn't works"?  Does it just mean you couldn't find the mate in 7?

cashcow8

first puzzle I'm sure I can win quicker even earlier on but at move 25 I can mate in 2: Rf1, Kh8, Rf8#

In addition, 8 Kg7 cannot possibly be the correct move as Black can continually check with the rook on f8, f7 and f6, therefore the black king must move to g5 to avoid checks and try another strategy.

My analysis engine is telling me that from the opening position (with black not able to castle but you haven't specifically said) white can force mate in 25 moves.

n9531l
cashcow8 wrote:

My analysis engine is telling me that from the opening position (with black not able to castle but you haven't specifically said) white can force mate in 25 moves.

The position at #1 is a draw. Seems like your engine needs a tuneup.

bishop1961
Here is an end-game puzzle adapted from a game I actually played.            
 
n9531l

@bishop1961:   I like the mate in 2 better for White.

bishop1961
n9531l wrote:

@bishop1961:   I like the mate in 2 better for White.

OK I see it. 1. h7 (any) 2. Kf7#. That's the trouble with editing and adapting a game (simplfying) to create a puzzle. Thanks. Here it is, fixed; now it's White to mate in 6.