Is the rating (difficult level) of the puzzles adaptive and automatically adjusted based on how many people who solves it (taking into account their puzzle rating)? That I think would be the most logical thing to do, similar to the elo-rating when two players meet in a game But I think this can not be the case, because the % solved statistics differs too much.
With an elo function all puzzles would (over time when enogh people have tried it) get pretty much the same %, just small differences because of the time factor and the points you get for partly solving the puzzles. But as it is now, % figures typically varies between 30% and 65% and sometimes even outside this range in rare cases going as low as 20% or even lower. And according to the stats the puzzles has been tried by thousands of people. One puzzle I did had only 7% solving rate, it was an extreme case but I think it shows that it must be some other factor as well other than normal elo-formula and I am curious to know exactly how it's done.
The puzzle ratings are adaptive. When solved successfully their rating drops and failed it goes up. It's treated as if the played a game against a player with the rating of the solver.
Is the rating (difficult level) of the puzzles adaptive and automatically adjusted based on how many people who solves it (taking into account their puzzle rating)? That I think would be the most logical thing to do, similar to the elo-rating when two players meet in a game But I think this can not be the case, because the % solved statistics differs too much.
With an elo function all puzzles would (over time when enogh people have tried it) get pretty much the same %, just small differences because of the time factor and the points you get for partly solving the puzzles. But as it is now, % figures typically varies between 30% and 65% and sometimes even outside this range in rare cases going as low as 20% or even lower. And according to the stats the puzzles has been tried by thousands of people. One puzzle I did had only 7% solving rate, it was an extreme case but I think it shows that it must be some other factor as well other than normal elo-formula and I am curious to know exactly how it's done.