new puzzle scoring system

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Avatar of Martin_Stahl
db201 wrote:

The new puzzle system is awful and a betrayal of the users. They announced it as a corrective to rating inflation, but it’s pouring gasoline on the fire. Rating and rank now are meaningless, they just tell you how much time you’ve spent doing puzzles, solving easy +5s.

There are still some changes due.

Avatar of Moto664

I’ve been getting a really nice spread of puzzles lately - using the hard setting. They are at the rating level I’m looking for and a good mix of various skill checks. It’s been a real struggle to maintain my puzzle rating. I hope they don’t change too much. lol

Regarding the original question, I would consider getting a stiff penalty on failing a low rated puzzle to be a proper action.

Avatar of yaawu

Currently you can grind your rating to infinity, im particular on the lower difficulties, making the rating more or less a measure of how much time you spend.

For the rating to converge at some level, you either get too many points for correctly solved puzzles or don't lose enough for failures. Anyways, if chesscom is fixing this, the solve-fail-ratio (that is already 1:4 or more) will increase even further.

Avatar of Papidou52
The new scoring hurts. I simply canceled my subscription
Avatar of Vuquocanh2k12

A bad system

Avatar of justbefair
Papidou52 wrote:
The new scoring hurts. I simply canceled my subscription


Avatar of Ateleviras

I went from 2800 to 3400. These changes have ruined puzzle ratings outright, unfortunately.

Avatar of FINNIS_Person

Idk

Avatar of FINNIS_Person

Hi

Avatar of MagnusCapivaralsen1

24 for wrong until a certain level. As your rating improves you lost a lot more for wrong

Avatar of MagnusCapivaralsen1

In a certain moment I lost 55 for wrong

Avatar of Deckard_R
Losing a lot of points when failing a puzzle well below your “rating” is the only thing that makes sense, actually. Still, puzzle “ratings” of players are gonna be completely inflated now. Plus there’s no way to correlate with other players in terms of a leaderboard since the level of difficulty is open for choosing. No matter how many points you lose for a failed puzzle, it is much easier to get a higher rating doing easier puzzles and getting a +5 for each correct solving. It just demands time, not much ability. I guess the system may start to balance out at very high ratings. I mean, it would make sense to maybe lose 100 points if you fail a 700 rated puzzle if your “rating” is 3000. Haven’t reached there yet, so can’t say. Still, so far feels a lot easier than expected to get to high ratings.
Avatar of sante360plus

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Avatar of zwenna

This new scoring system is ridiculous. Last year I did a lot of increasingly hard puzzles here, stabilizing at a puzzle rating of 3800. A week ago I came back, and now I get trivial mate in one or mate in two puzzles. Today I changed my setting to "very hard", but this did not improve a lot, I still got very easy puzzles, although the first one was at least not an immediate mate anymore. I spend half a minute looking for hidden traps, but there were none, and the "hard" puzzle is rated 430 frustrated.

Avatar of althew0609

Kurshka ensesm

Avatar of aragorn_ii
Agreed. I’ve been doing puzzles daily for the last couple of years but with the weird new system of throwing in ridiculously low rated puzzles that tank your score if you get them wrong and don’t give you any points if you get them right is no fun.
Avatar of Deckard_R
So just hit 3000, and yeah it felt too easy, really. True that you lose a ton of points if you miss, but one would expect to be harder to reach that rating. Puzzles should get increasingly hard and still you get too many easy ones at “Standard” difficulty. I know I could simply choose the “Extra Hard” level of difficulty, but I am talking about the meaning of ratings. If one can achieve very easily a high rating just leaving it in the standard difficulty then what’s the real value or accuracy of that rating?
Avatar of DareTower
Super congratulations for reaching 3000, it's a great accomplishment regardless of anything!! Now I want to reach that too one day...

Perhaps you could start creating hard puzzles yourself? I've seen people do some innovative stuff from frustration when they have not been happy with what is available. Try other platforms with puzzles etc. See what system is the best. You could do a comparison afterwards. I would love to read it.

I'm also struggling to find meaning after winning legend league. I'm in the "what now?" phase. I started doing puzzles again yesterday after a break (+ got gold membership) and I currently have 2550 elo in it. I've been doing classic mode since I got tired of the tiers that were not working properly. I like the calmness of classic mode after the constant interruptions in tiers. The tiers system was a bit of fun to do full circle, but then it's just repetitive.

What I have learned in life in general it's never about the goal, it's the journey that matters. Naturally it can feel too easy at the end, when the "was this it?" feeling strikes. Even if the puzzles would have been actually all hard in the end part. Then the complaint could have been that the hard puzzles didn't feel hard enough. I have completed 3000 rated puzzles that felt very easy and much lower rated longer ones that felt much harder. It makes no sense. But puzzles can sometimes be about memorizing and therefore longer puzzles are harder to memorize no matter the rating.

So what is the point in all of this? I think it's about building confidence and learning to understand patterns + reaching your goals. Naturally it feels empty afterwards when a certain goal is achieved, it's inevitable. Getting yourself a new goal helps to get over it. I'm personally still avoiding doing blitz and rapid because my elos suck hard in those and I have no patience waiting for my opponent to move after playing too much bullet. Ugh. Perhaps one day...

I was nr.2 (nr.4 but same score as nr.2 so practically joined nr.2) in a bullet tournament Saturday, that felt good! The thing was I was able to do that because I wanted to finally win legend league. I don't normally have that much motivation. I have doubts that I could reach higher in tournaments now that I have reached winning legend league goal. It seems I need that extra punch to do good. To have a higher level league for legend league winners would help. But I will try to motivate myself otherwise in the lack of that.

I have also continued with chess lessons. I'm still learning the basics. I know I am still a total beginner at this, but I want to learn. Sometimes I just lack patience to concentrate on the lessons. I think bullet has done a number on me. I would advise others to avoid it if possible not to become addicted to it and impatient with slower chess like me. Although if I can still at some point get excited about blitz and rapid my opinion might change. Bullet has probably given me some insight into chess and it's fun (probably too much fun).

I did try puzzle rush (survival) like you suggested and got 22 first try. I beat my friends in it at least. But it doesn't really interest me in the long run. Normal puzzles are more motivating to do. When it's not a stuck in a slot machine feeling that is. I think it's best to have a limit on how many puzzles to do daily. Perhaps 10-20 is a good maximum to avoid getting frustrated and come up with a solution for a hard puzzle with time rather than doing stupid mistakes in a hurry.

After all the puzzles frustration I had earlier (in the other discussion) I am happier with doing puzzles now after a break. I guess I can recommend having a puzzle break if irritated with puzzles. The will to do them will come back eventually if you love doing them. Whatever you end up doing I'm hoping that you find a good system that motivates you further!
Avatar of DareTower
So now I learned that if you write too long your post it will be cut short. Lol. I did not copy my og long comment so it's hard to remember all I wrote. Anyway what I was saying was that the meaning is probably to get confidence, recognize patterns and accept & celebrate when you have reached your goals. Then find another goal when you have learned everything about puzzles (or create your own puzzles).
Avatar of aug2021
Why did Chess.com mess with the previously excellent Puzzle algorithm?

Before the software updates of the past few months, my Puzzles rating correlated with the difficulty of the puzzles presented to me, mostly of a difficulty around my rating. As my rating went up, the puzzles presented became more difficult. So it was challenging and the rating would hit plateaus and even go back down at times, but the algorithm made sense and I felt I was learning.

Now the puzzles presented are all fairly easy. My solve rate has gone way up, but where’s the challenge? I shouldn’t have to set a difficulty level. Previously the software did that automatically!

So the question is: Why “fix” what wasn’t broken?