When trying to solve a puzzle, look at each of your pieces one by one and trace where they can move with your eyes (even if it's through other pieces, which will be useful as you get better). So for a rook on a1, you'd move your eyes up along the a file, a2, a3, a4 etc. and then across a1, b1, c1, etc.
The knowledge needed to go from puzzles rated 900 to 1100 is along the lines of...
1. "Hanging" pieces. If something is undefended you can capture it for free.
2. Counting puzzles, if you have 3 attackers on a piece that is defended twice, you can win that piece.
3. Mate in 1. At the beginning of a puzzle, no matter how hard or easy it is, it's very useful to look at each of your pieces, one by one, to see whether they can check the enemy king. Look at each of those checks to see whether it's checkmate.
4. Back rank checkmate. This is where a rook or queen gives checkmate and the enemy king is trapped by his own pawns. Sometimes it takes multiple moves, but the theme is very useful to remember (for games too, not just puzzles).
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5. Basic non-checkmating patterns:
Feel free to google each of the following. I list them in pairs that are similar. E.g. pins and skewers are similar, discovered check is similar to discovered attack, etc.
Pins and Skewers
Forks and Double Attacks
Removing the Defender and Overworked Piece
Discovered Check and Discovered Attack
Chess.com has a list of something like 30, 40 or 50 tactical themes. Frankly that's not useful for new players, it's way too much information. The basic patterns are the ones I listed above. 900 rated puzzles aren't going to have e.g. clearance sacrifices.
Newbie here and I'm having trouble getting past the 900s in the puzzle ratings. Which lessons should I study? A lot of the solutions don't make sense - at least not yet.