Rating changes update

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We have changed the amount of wins and losses for 1st to 4th slightly.
For high rated FFA games, the amount the 3 losers lose will depend less on their rating.

Example before and after this change: The losses are more evenly distributed, and less rating dependent.




Further, the 'morph', aka the gradual change as rating goes up, has been adjusted. 

Up to 1800, it's +3 +1 -1 -3, and it gradually changes until +3 -1 -1 -1 at 2400+ (used to be +4 -1.3 -1.3 -1.3 at 2500+, the dotted line is the former system)


A game with average rating of 2100 will be +3 0 -1 -2


We are further discussing, and may well make more, gradual changes later. Admins are discussing if 4th place should be punished more again, eg something like +3 -0.5 -0.5 -2.

HSCCCB

Unfortunatly, I just don't see how this brings top players back. I think you need something that is A. a large change (to attract people's attention) and B. something popular with them

This is neither. Hope I'm wrong

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long term

More overall, I like the moving up of solo. 

There is a concern: I'm not sure solo is a solution to anything. The purpose of solo is to make people play for first. The problem is, I think people already play for first and we conflate sub-par play with not playing for first. In other words, I think we are experiencing the challenges of not having a large enough player base. Moreover, I wonder if we don't have continuity and have too strong of a player base, if that makes sense. i think we're trying to improve people who don't need to be improved

 

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small things. as of 12PM EST. This thread doesn't show up in the forum for me. Minorly, the leaderboard isn't around, and you all may want to do something in the news (part a)

ChessMasterGS

Isn't this still solo except 1st place wins less?

HSCCCB
ChessMasterGS wrote:

Isn't this still solo except 1st place wins less?

2nd-4th loose more evenly, less dependent on rating

martinaxo

 

I just finished this game

martinaxo

HSCCCB

After playing a little

I like the scoring better. I wonder if in, say 3 2100s and a 2500 if the 2500 should gain a little more. I think the lack of too harsh a penalty for losing should make people more amicable.

Still don't think is enough to entice people to return, but we'll see

martinaxo

Another interesting example...

https://www.chess.com/variants/4-player-chess/game/27252172/241/1

At_d0sA_fNLt_Laris

the flaws of +3 -0.5 -0.5 -2 are simple. Players will play for 3rd place and more so / at the same time would not care about 4 player chess and the cooperation with opposite as BLUE GREEN. We witnessed what happens if we put +3 0 0 -3 and +3 -0.5 -0.5 -2 is no different because the huge gap between 3rd and 4th it also makes the game unplayable as BLUE GREEN and it becomes the try not to get mated in the 4 player stage instead of a game of 4 player chess. Don't change anything and thank you for your contribution to the game (for the better) Great change, players are satisfied. Cheers

At_d0sA_fNLt_Laris

I have 2 suggestions that are better +3 -0.75 -1.25 -1.5 and +3 0 -0.75 -2.25