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PLEASE TEST: Kinder, Gentler Puzzle Scoring!

PLEASE TEST: Kinder, Gentler Puzzle Scoring!

DeepGreene
| 55

Hi Team Beta!

We've got something pretty exciting for you to try out (and weigh in on!) starting today. 

Based on a lot of feedback, we are fully aware that people find it demoralizing to gain so little and lose so much, based upon getting puzzles right and wrong, respectively. Of course, the main culprit at work in this discrepancy is the factor of TIME. You earn less for your hard-won successes because you took "too long."

Fortunately, that this aspect of our calculations is somewhat "subjective" or at least comes from a particular notion of what makes good training - or what kind of chess game (i.e. time-control) the experience is supposed to simulate.

As such, to make things a bit more balanced, and to admit a bit more room (and reward) for thinking carefully about the solutions to each puzzle, we have tweaked the scoring logic: Time is now less important (but not meaningless!), and the base amount you can gain (or lose!) from a given correct solution has been increased.

We're very eager to know what you think, so once you've had a chance to do a bit of training, please let us know how it feels in the comments! Thank you!

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