
The Art of Attacking, Part the Second
Hey everyone, I'm back again with the second part of my article series The Art of Attacking. Sorry for the infrequency of my posts, I've been busy lately, so I haven't been writing. But school's out now, I have a lot more time! So now I can write again. If you haven't read my previous two posts, you should read those first. Here are the links:
Intro: https://www.chess.com/news/view/introduction-to-the-art-of-attacking-8694
Part 1: https://www.chess.com/news/view/the-art-of-attacking-part-the-first-9884
For those of you who have read them, you might want to read them again, because it's been a long time since I wrote one of these (March), and you'll need to know the concepts mentioned in them to understand what I'm about to talk about. So take a break and read those, and I'll meet you back here to discuss today's topic: attacking while castled on equal flanks.
OK, all ready? Let's dive in.
Jeremy Silman has some good advice on what to do about attacking while castled on the same side.
"When both players have castled on the same side of the board, pushing pawns on that side could weaken one's own King, although such pawn attacks are still seen from time to time."
Here is an example:
As there is still tension and play going on in the center, any wing attack is doomed to failure.
2. Only if you have control of the center, or if the center is closed, a pawn storm may become possible, even if you must push the pawns directly in front of your own king. An example is as follows:
1. Destruction of the pawns of your opponent's castle
2. Weakening of the structure of your opponents castle with a piece penetration
3. The opening of files and diagonals
4. Planning an attack with different colored bishops
5. Attacking with heavy pieces (Queens or Rooks)
6. Attack with a pawn storm. However, this is a double-edged sword, because sending a pawn storm at your opponent's castle while castled on the same side will weaken your own castle. As mentioned before, the success of this method depends on the stability/closure of the center.
The following games will show examples of the principles mentioned.
Let's look at some other examples:
