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The Immortal Game is a chess game played by Adolf Anderssen and Lionel Kieseritzky on 21 June 1851 in London, during a break of the first international tournament. The bold sacrifices made by Anderssen to secure victory have made it one of the most famous chess games of all time. Anderssen gave up both rooks and a bishop, then his queencheckmating his opponent with his three remaining minor pieces. The game has been called an achievement "perhaps unparalleled in chess literature".[1]

 

 

General description[edit]

Checkmate of the Immortal Game

Adolf Anderssen was one of the strongest players of his time, and many consider him to have been the world's strongest player after his victory in the London 1851 chess tournament. Lionel Kieseritzky lived in France much of his life, where he gave chess lessons, and played games for five francs an hour at the Café de la Régence in Paris. Kieseritzky was well known for being able to beat lesser players despite handicapping himself—for example, by playing without his queen.

Played between the two great players at the Simpson's-in-the-Strand Divan in London, the Immortal Game was an informal one, played during a break in a formal tournament. Kieseritzky was very impressed when the game was over, and telegraphed the moves of the game to his Parisian chess club. The French chess magazine La Régence published the game in July 1851. This game was nicknamed "The Immortal Game" in 1855 by the AustrianErnst Falkbeer.

This game is acclaimed as an excellent demonstration of the style of chess play in the 19th century, where rapid development and attack were considered the most effective way to win, where many gambits and counter-gambits were offered (and not accepting them would be considered slightly ungentlemanly), and where material was often held in contempt. These games, with their rapid attacks and counter-attacks, are often entertaining to review, even if some of the moves would no longer be considered the best by today's standards.

In this game, Anderssen wins despite sacrificing a bishop (on move 11), both rooks (starting on move 18), and the queen (on move 22) to produce checkmate against Kieseritzky who only lost three pawns. He offered both rooks to show that two active pieces are worth a dozen inactive pieces. Anderssen later demonstrated the same kind of approach in the Evergreen Game.

Some published versions of the game have errors, as described in the annotations.

Annotated game[edit]

White: Adolf Anderssen[3]   Black: Lionel Kieseritzky   OpeningBishop's Gambit (ECO C33)

1. e4 e5 2. f4

This is the King's Gambit: Anderssen offers his pawn in exchange for faster development. Although this was a common opening in the nineteenth century, it is less common today, as defensive techniques have improved since Anderssen's time.

2... exf4

Kieseritzky accepts the gambit; this variant is thus called the King's Gambit Accepted.

3. Bc4 Qh4+

The Bishop's Gambit. Black's move will force White to move his king and White will not be able to castle, but this move also places Black's queen in peril, and White can eventually attack it with gain of tempo with Ng1–f3.
  a b c d e f g h  
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
b5 black pawn
c4 white bishop
e4 white pawn
f4 black pawn
h4 black queen
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
f1 white king
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
  a b c d e f g h  
Position after 4...b5?!

4. Kf1 b5?!

This is the Bryan Counter-gambit, deeply analysed by Kieseritzky, and which sometimes bears his name. It is not considered a sound move by most players today.

5. Bxb5 Nf6 6. Nf3

This is a common developing move, but in addition the knight attacks Black's queen, forcing Black to move it instead of developing his own side.

6... Qh6 7. d3

With this move, White solidifies control of the critical center of the board. German grandmaster Robert Hübner recommends 7.Nc3 instead.

7... Nh5

This move threatens Ng3+, and protects the pawn at f4, but it also sidelines the knight to a poor position at the edge of the board, where knights are the least powerful.

8. Nh4 Qg5

Better was 8...g6, according to Kieseritzky.

9. Nf5 c6

This simultaneously unpins the queen pawn and attacks the bishop. However, some have suggested 9...g6 would be better, to deal with a very troublesome knight. Notice how the players have both developed one or two pieces, then moved them again and again.
  a b c d e f g h  
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
f6 black knight
b5 white bishop
f5 white knight
g5 black queen
e4 white pawn
f4 black pawn
g4 white pawn
d3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
f1 white king
g1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
  a b c d e f g h  
Position after 11.Rg1!

10. g4 Nf6 11. Rg1!

This is an advantageous passive piece sacrifice. If Black accepts, his queen will be moved away from the action, giving White a lead in development.

11... cxb5?

Hübner believes this was Black's critical mistake; this gains material, but loses in development, at a point where White's strong development is able to quickly mount an offensive. Hübner recommends 11...h5 instead.

12. h4!

White's knight at f5 protects the pawn, which attacks Black's queen.

12... Qg6 13. h5 Qg5 14. Qf3

White (Anderssen) now has two threats:
  • Bxf4, trapping Black's queen (the queen having no safe place to go);
  • e5, attacking Black's knight at f6 while simultaneously exposing an attack by White's queen on the unprotected black rook at a8.

14... Ng8

This deals with the threats, but undevelops Black even further—now the only black piece not on its starting square is the queen, which is about to be put on the run, while White has control over a great deal of the board.

15. Bxf4 Qf6 16. Nc3 Bc5

An ordinary developing move by Black, which also attacks the rook at g1.

17. Nd5

White responds to the attack with a counterattack. This move threatens the black queen and also Nc7+, forking the king and rook. Richard Réti recommends 17.d4 followed by 18.Nd5, with advantage to White, although if 17.d4 Bf8 then 18.Be5 would be a stronger move.
  a b c d e f g h  
8
rho

Wow, this really screwed with chess.com's formatting.