How to Calculate Tactics Scientifically (part-3)

Soon I am coming with more new and interesting ideas which are never seen before by anyone. One of them are about Mate in 2 Calculation.
These Mate in 2 is not easy.

@ oliver,
I figure out your issues ---
- More Cardinality
- Level of Priority
- Max-Min
- Acceleration
That's Nice , but Many readers will be distracted by extra information.

I think we need more weird terms:
- Enhanced Proxiloquity
- Turnadal Hexedolphiny
- Zim-zam Cranifram
- Cruxitorpal monobat
Find something to describe with these terms and you can punch your own ticket!

I think we need more weird terms:
Do u Know what does it mean by SOF ?
Silly Old Fart

I think we need more weird terms:
Do u Know what does it mean by SOF ?
Silly Old Fart

Find something to describe with these terms and you can punch your own ticket!
"Turnadal Hexedolphiny" is derived from Kasparov's famous Octopus Knight principle (good for killing Karpovs with). Here it refers to a Bishop (Dolphin! They have similar noses!) in a tournament game which importantly attacks 6 (Six! Hex... !) squares simultaneously, the key to all successful tactics!
Before Sharing the core knowledge of tactics, I have to inform about ---