Reinforcements:
Each player starts with two complete sets of back rank pieces, one set on the board (in their normal positions) and one set standing off the board behind their counterparts. When a normal back rank piece is taken by the opponent its counterpart from the reinforcements can be moved into play, on the piece's original square, if vacant, or the nearest appropriate (i.e correct color for bishops) back rank square, if not. (Rooks could be marked to indicate king's or queen's rook, for to ensure correct replacement square) If the required square is not vacant and the two nearest squares are equal distance from the required square then the player can choose either one of the two.
Variations:
King excluded from reinforcement rank: check and mate occur on the original king.
King included in reinforcements: original king must play out of check as usual but upon mate the king is captured like a normal piece and its reinforcement brought into play. The reinforcement king may move directly into check, or mate, when it enters the board if its square is threatened. If it survives entry onto the board the reinforcement king plays as normal until the games ends.
Variation, for use as a method of handicapping a stronger player: In an otherwise normal game a weaker player could be allocated one of more reinforcement pieces, instead of directly handicapping the stronger player by removing pieces.
Maybe have 2 or 3 squares that you can add to the side of the board when you want too! place a square on the side to be the "i" file haha
Apple's already trademarked that. Definitely litigation territory.