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chessmaster102

as the title says I'm looking for someone whos BLITZ rating is USCF 1600 or higher to keep track of my timed games  I'm not so good in games  30min and under or if no ones avaliable can some at least tell me the avarage time I should take before making a move to think I know it will differ depending on the time but I just want to know the normal time at least.Smile

orangehonda

I probably play blitz and bullet too much :) but I'd be happy to give you any advice I might have, not that I know a lot other than what I do heh.

The average time really depends.  I mean there are 10 minute blitz games and 5 minute blitz games.  If a game is 40 moves then you need to take about 15 seconds per move for the 10 minutes games and 7.5 seconds for the 5 minute games.  If there's not a lot of lag you can often pace yourself off your opponent too.  If he's taking 30 seconds a move and you're more comfortable moving slower then do so.  (Some people start off slow then speed up so don't get stuck in one speed). 

Of course just like long games recaptures and the opening may be faster (1 second) and if stopping to make a long calculation I wouldn't want to do more than 1 minute for a 10 minute game or 30 seconds for a 5 minute game -- and only this long if my position is in a lot of trouble (or I'm finding the killer blow).

IMO the basic skill you want to have for blitz games is to be able, after each of your opponent's moves, to see each threat (not just threatened pieces but also threatened important squares eg infiltration squares / checkmate squares etc) each check, and each capture.  To see the all basic threats, checks, and captures, should only take 1-5 seconds really.  After that it's a lot of tactics and making quick plans.  The planning aspect is where long games really help your blitz, if you're only able to do tactics and fortressing your pieces (everything defends each other) then (an average person) won't get too far past 1600 USCF.  To be able to tell at a glance, lets say with a pawn majority, if pushing it now is your advantage or if pushing the pawns will be a weakness comes from your own experience in long games -- you simply don't have to time figure anything new out during blitz.

For games 15 minutes and longer, online at least they're actually considered "standard" time control, and you do have time to more slowly assess, make plans, etc.

chessmaster102
orangehonda wrote:

I probably play blitz and bullet too much :) but I'd be happy to give you any advice I might have, not that I know a lot other than what I do heh.

The average time really depends.  I mean there are 10 minute blitz games and 5 minute blitz games.  If a game is 40 moves then you need to take about 15 seconds per move for the 10 minutes games and 7.5 seconds for the 5 minute games.  If there's not a lot of lag you can often pace yourself off your opponent too.  If he's taking 30 seconds a move and you're more comfortable moving slower then do so.  (Some people start off slow then speed up so don't get stuck in one speed). 

Of course just like long games recaptures and the opening may be faster (1 second) and if stopping to make a long calculation I wouldn't want to do more than 1 minute for a 10 minute game or 30 seconds for a 5 minute game -- and only this long if my position is in a lot of trouble (or I'm finding the killer blow).

IMO the basic skill you want to have for blitz games is to be able, after each of your opponent's moves, to see each threat (not just threatened pieces but also threatened important squares eg infiltration squares / checkmate squares etc) each check, and each capture.  To see the all basic threats, checks, and captures, should only take 1-5 seconds really.  After that it's a lot of tactics and making quick plans.  The planning aspect is where long games really help your blitz, if you're only able to do tactics and fortressing your pieces (everything defends each other) then (an average person) won't get too far past 1600 USCF.  To be able to tell at a glance, lets say with a pawn majority, if pushing it now is your advantage or if pushing the pawns will be a weakness comes from your own experience in long games -- you simply don't have to time figure anything new out during blitz.

For games 15 minutes and longer, online at least they're actually considered "standard" time control, and you do have time to more slowly assess, make plans, etc.


thanks for the info.Smile